Difference between revisions of "Wild:PC/Bo/Companion"
From Drinking and Dragons
>Arz m (→Killer Croc) |
>Arz (HB for Hallow) |
||
Line 34: | Line 34: | ||
*Leather Barding | *Leather Barding | ||
*Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel | *Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel | ||
==Horrid Bat== | |||
:Size/Type: Large Animal | |||
:'''Hit Dice''': 4d8+20 (38 hp) | |||
:Initiative: +6 | |||
:'''Speed''': 20 ft. (4 squares), fly 40 ft. (good) | |||
:'''Armor Class''': 25 (-1 size, +6 Dex, +10 natural), touch 15, flat-footed 19 | |||
:'''Base Attack/Grapple''': +3/+10 | |||
:'''Attack''': Bite +5 melee (2d6+4) +1d6 acid | |||
:Full Attack: Bite +5 melee (2d6+4) +1d6 acid | |||
:Space/Reach: 10 ft./5 ft. | |||
:Special Attacks''': Acidic Attack | |||
:'''Special Qualities''': Blindsense 40 ft, Ill-tempered, Immuntiy to acid, Link, Share spells | |||
:'''Saves''': Fort +9, Ref +10, Will +6 | |||
:'''Abilities''': Str 17, Dex 22, Con 21, Int 2, Wis 14, Cha 6 | |||
:'''Skills''': Hide +11, Listen +8*, Move Silently +15, Spot +8* | |||
:'''Feats''': Alertness, Stealthy, Improved Natural Attack (all)* | |||
:Alignment: Always neutral | |||
*Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel | |||
Blindsense (Ex) | |||
A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. | |||
Skills | |||
Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. |
Revision as of 07:23, 28 October 2009
|
Ko Beng
Riding (Foo) Dog
Medium Animal
- Hit Dice 4d8+8 (26hp)
- Initiative: +3
- Speed: 40'
- Armor Class: 21 (armor+2, dex+3, nat+6)
- BAB/Grapple: +3/+6
- Attack: Bite+6 (1d6+4)
- Special Attack: Trip+3
- Special Quality: Evasion, Link, Lowlight, Scent, Share Spell
- Saves: F+6 R+7 W+4
- Abilities: Str 16, Dex 16, Con 15, Int 2 Wis 12, Cha 6
- Skills: Athletics +7, Notice +3, Survival +14
- Feats: Alertness, Iron Will, Track
- Tricks: Attack, Defend, Down, Fetch, Guard, Seek, Track, Work
Killer Croc
Do not name the croc. It might think you edible.
- Leather Barding
- Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel
Horrid Bat
- Size/Type: Large Animal
- Hit Dice: 4d8+20 (38 hp)
- Initiative: +6
- Speed: 20 ft. (4 squares), fly 40 ft. (good)
- Armor Class: 25 (-1 size, +6 Dex, +10 natural), touch 15, flat-footed 19
- Base Attack/Grapple: +3/+10
- Attack: Bite +5 melee (2d6+4) +1d6 acid
- Full Attack: Bite +5 melee (2d6+4) +1d6 acid
- Space/Reach: 10 ft./5 ft.
- Special Attacks: Acidic Attack
- Special Qualities: Blindsense 40 ft, Ill-tempered, Immuntiy to acid, Link, Share spells
- Saves: Fort +9, Ref +10, Will +6
- Abilities: Str 17, Dex 22, Con 21, Int 2, Wis 14, Cha 6
- Skills: Hide +11, Listen +8*, Move Silently +15, Spot +8*
- Feats: Alertness, Stealthy, Improved Natural Attack (all)*
- Alignment: Always neutral
- Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel
Blindsense (Ex)
A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.