A:PC/Vicente Eisner
This is for development of Matt's new PC
Druid
Druidic Avenger variant (loses Anicomp and Spon casting)
Modified Shapechange alternate from PH2 to simplify the Wild Shaping.
Building towards a combat druid.
Name (ECL3)
Druid 3
NG Medium human
Init +0; Senses: Listen +0; Spot +0
AC: 10; Touch: 10; Flat-footed: 10
(+0 dex; )
HP: 00 (3d8+0)
Fort: +3, Ref +1, Will +3
Speed: 30'
Melee: Touch +2
Ranged: Touch +2
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Class Spells CL3 DC 10+lvl
Close 30' [6] Medium 110' Long Far
- 2nd (1) Spells
- 1st (2) Spells
- 0th (4) Spells
Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
- Feats
- 1:
- Skills
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Items Gear
Shapechange (Variant) Text to come
Spontaneous Rejuvenation (Variant) Text to come
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex) Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.