User:Wizardoest/PCs/Knight-Fighter Gestalt
From Drinking and Dragons
< User:Wizardoest
Revision as of 07:20, 16 January 2010 by Wizardoest (talk | contribs)
Knight/Fighter (modified gestalt) 8
LN Medium human
Init +0; Senses: Listen +0; Spot +0
Defenses
AC: 10; Touch: 10; Flat-footed: 10
(+2 dex;) Special +1 shld vs one opponent
HP: 91 (8d12[75]+16)
Fort: +2, Ref +2, Will +6
Attacks
Speed: 30'
Melee: Spiked Chain +8bab+3dex+1wf+2mwm = +14
Ranged: Touch +0
Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +0
Statistics
Abilities Str 10 +0 | Dex 16 +3 | Con 14 +2 | Int 14 +2 | Wis 10 +0 | Cha 14 +2
Feats EWP/WF/Wspec (Spiked Chain); Weapon Finesse; Combat Reflexes; Combat Expertise; Improved Trip; Mounted Combat + Ride By Attack; Knockdown, Melee Weapon Mastery (Piercing)
- Skills 55 to spend
|
|
Items Gear
Knight's Challenge 4+chr mod/day
- Fighting Challenge (Ex)
- Swift; Single target (CR6+, Int5, has language); +2 morale Will/Attacks/Damage; 5 + Chr mod rounds; Only one at a time
- If reduced to zero hp by target, lose one Knight's Challenge
- Test of Mettle (Ex)
- Swift; All enemies w/i 100' & CR6+; Will DC14+chr mod; Forced to attack me in preference to other targets, AoEs must include me; 5 + Chr mod rounds;
- If anyone other than me attacks the target, effect is broken
- If reduced to zero hp by target, gain one add'l Knight's Challenge
- Call to Battle (Ex)
- Swift; Grant ally another save against a fear effect with +chr mod bonus; Counts as a successful save against the spell
- Bulwark of Defense (Ex)
- An opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain.
- Armor Master (medium / heavy)
- You are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor.
- Vigilant Defender (Ex)
- If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.
- Shield Ally (Ex)
- As an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.