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User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)

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Dario Nardozzi

Paladin 2/Life Oracle 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Curse (Tongues) May only speak Celestial in combat
Init +2


AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate)
Special Fate’s Retribution (see below)
HP: 25 (2d10+1d8+3+2[favored paladin])
Fort: +8, Ref +6, Will +10


Speed: 20'
Melee: [+1] Greatsword +6 (2d6+4 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +2;
Special Power Attack (-1 att/+2 dmg);
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16


Spells Known (DC 14+spell level)
Caster Level 3

1st 4/day
Foo
Foo
0 Infinite
Foo
Foo
Foo
Foo

Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Foo, S1: Eschew Materials
Skills Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4
Languages Common, CelestialBonus


Smite Evil (Su) 1/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Lay On Hands (Su) 5/day
Standard (Swift on self); 1d6 heal (no save vs undead)
Channel (Su) 5/day
30' radius; 1d6 healing; Will DC 14 (negates)

Divine Grace (Su)
A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Deft Dodger (Trait)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Indomitable Faith (Trait)
You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.