ROR:PC/Israa/Logsheet
From Drinking and Dragons
6,110
Equipment
Weapons
- +2 Kukri [Continual Light] ×2 (+2/1d4+2/18–20/x2/2#/S/martial light)
- Matching pair of two -- appearances crackling red fire and glistening blue ice 8418
- +1 returning Cold Iron Dagger 10,304
- +1 Dagger 2,302 ×2
- Dagger [CI] 4 (1d4/19–20/×2/10'/1#/PS/simple light)
- Dagger [Silver] ×2 322 (+1/1d4-1/19–20/×2/10'/1#/PS/simple light)
- Dagger 302 (+1/1d4/19–20/×2/10'/1#/PS/simple light)
- Mace, Light 5 (1d6/×2/4#/B/simple light)
- +1 Longsword [Silver] 2405
- +1 Composite +1 Strength Longbow 2500 (+1/1d8/x3/110'/3#/P/Strength 12/martial/resquires str 12)
Defensive
- +3 Shadow Chain Shirt [Mithral] 13,850 (4+3...7 armor bonus AC/4+2...6 max dex/-2+1+3...0 ACP/6.25#/light/20-10...10% failure) +5 Competence to Stealth
- +2 Amulet of Natural Armor 8,000 Natural AC Ashen skin like over-grilled hot dog.
- +3 Cloak of Resistance 9000 Resistance Saves
Other
- 100 ft of Iron Rope Actually a living vine that needs sunlight and water. Can be cut apart and grow back together. From Yap, Fae-crafted
- Hat of Disguise 1,800 -- Normal state is a spiked mongol-style helmet
- Boots of the Mire 3,500 +2 resistance bonus to poison and disease saving throws; walk like druid in swamp
- +2 Headband of Mental Prowess 10,000 +2 Wisdom, +2 Intelligence (Skill: Intimidate)
- +2 Belt of Incredible Dexterity 4,000
- Handy Haversack 2000
Consumable
- Curative
- Potion, CMW Lvl 2CL 3 300
- Potion, Neutralize Poison Lvl 3CL 5 750
- Potion, Remove Curse Lvl 3CL 5 750
- Offensive
- Wand, MM Lvl 1CL 1 ×42 15
- Wand, Shocking Grasp Lvl 1CL 1 ×28 15
- Wand, Chill Touch Lvl 1CL 1 ×15 15
- Oil, Magic Weapon Lvl 1CL 1 50
- Oil, Keen Edge Lvl 3CL 5 ×1 750
- Defensive
- Potion, Blur Lvl 2CL 3 ×1 300
- Utility
- Wand, Detect Magic Lvl 1CL 1 ×48 90
- Wand, Invisibility Lvl 2CL 3 ×3 90
- Wondrous, Universal solvent 50
- Wand, Reduce Person Lvl 1CL 1 ×47 15
- Wand, Longstrider Lvl 1CL 1×44 15
- Wand, Versatile Weapon Lvl 2CL 4×50 90
Mundane
- Backpack
- Bedroll
- Crowbar 2
- Thieves' Tools
Misc
- Elf ear necklace Bruthazmus
Non-Core Spells
- ROPE
- School conjuration (creation); Level sorcerer/wizard 0
- Casting Time 1 standard action
- Components V, S
- Range close (25 ft. + 5 ft./2 levels)
- Target one hook, branch, stone, or protrusion
- Duration 1 round/level
- Saving Throw Reflex negates (object); SR yes (object)
- A rope you hold coils to a fixed point and ties itself there. The rope can be commanded to tie or untie itself during the spell’s duration as a standard action; if left knotted on the final round, the knot or knots remain at the end of the spell.
- SNAP THE LEASH
- School enchantment [mind-affecting]; Level druid/shaman 2, sorcerer/wizard 2, witch 2
- Casting Time 1 standard action
- Components V, S, M (used leash or similar object)
- Range close (25 ft. + 5 ft./2 levels)
- Target one living creature
- Duration instantaneous
- Saving Throw Will negates; SR yes
- You remove the shackles of domestication from a creature’s mind, so that it entirely forgets being broken or trained. Mounts refuse all riders, and other animals forget any tricks learned and obedience taught. Memories are not affected, so creatures may remain drawn to those who have treated them kindly and aggressive toward those who have harmed them. The animal can be domesticated again, but the trainer must start from scratch. This spell is only partly effective against animals with more than 2 Intelligence, animal companions, familiars, and paladin mounts. Although the spell removes any tricks they know, the bond between animal and master is otherwise unaffected.