LRC:Robhim
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NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 7 (ECL 13)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Human
Sex M | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2
Dex 14 +2 (16 +3)
Con 14 +2
Int 14 +2
Wis 18 +4 (22 +6)
Cha 8 -1
Defense
AC 20, touch 13, flat-footed 17 | (+3 Dex, +6 Armor, +1 shield)
HP 92
Init +3
Speed 20
Fort 10, Ref 6, Will 16
Attacks
- +2 Frost Falchion +11/6 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
+2, frost (+1d6 cold damage); Anhur's (shocking burst) - +1 Fire light mace +10/5 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
+1 flaming (1d6 fire damage) - Heavy mace +9/4 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
cold iron - Dagger +9/4 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
silver - Sling +10 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
7 bullets
Base Attack +7/+2 | Grapple +9
Feats & Abilities
- Feats
- Domain: Weapon Focus (Falchion)
- Human: Scribe Scroll
- 1st: Practiced Spellcaster (Druid)
- 3rd: Practiced Spellcaster (Cleric)
- 6th: Natural Bond
- 9th: Natural Bond
- 12th: Retributive Spell
- Abilities
- Electricity Resist 5
- Nature Sense +2 knowledge nature and survival
- Wild Empathy diplomacy-like check to affect animals
- Woodland Stride ignore terrain hindrances
- Trackless Step hard to track in natural environments
- Turn undead as a 6th level cleric: 2/day (1d20+1, 2d6+5)
- Animal Companion an 12th level druid (3dru+3potw+6natbondx2=12):
- Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
- Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
- Anhur's Gifts
- Anhur's Fury All falchions wielded are shocking burst
- Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
- Trained by the Dark Dogs
- Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
- Way of the Panther You have access to the Ninja base class.
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion
Skills (max 15/7.5)
- Concentration +18 (16 ranks)
- Craft Woodworking +7 (5 ranks)
- Handle Animal +5 (6 ranks), +9 to animal companion
- Knowledge Nature +16 (10 ranks) ~+17 to recognize
- Knowledge Religion +12 (10 ranks)
- Knowledge Planes +12 (10 ranks)
- Knowledge Local LRC +15 (13 ranks) +17 to recognize species
- Listen +22 (16 ranks)
- Profession Gardener +10 (4 ranks)
- Profession Advocate +7 (1 ranks)
- Ride +6 (1 ranks)
- Spellcraft +8 (6 ranks)
- Spot +22 (16 ranks)
- Survival +15 (5 ranks)
Languages: Common, Druidic, Draconic, Sylvan
Cleric Spells and Abilities
Cleric Spells: (as 9th level cleric) 6/6+d/6+d/4+d/3+d/2+d
Caster level 12
Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.
Druid Spells and Abilities
Druid Spells: (as 9th level druid) 6/6/5/4/3/2
Caster level 12
Ranges:
Close 55, medium 220, long 880