Drinking & Dragons

Wild Shape Huge

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Revision as of 18:58, 6 December 2008 by Wizardoest (talk | contribs) (in progress)

Wild Shape: Tiny | Small | Medium | Large | Huge | Plant | Elemental

SRD Huge Creatures still need to be added.

Constrictor Snake

Type Human (Unchanged)
Size Huge
AC +4 Natural; -2 Size
Movement 20'; Climb 20'; Swim 20'
Attacks Bite (1d8); -2 Size
Space/Reach 15'/10'
Str 25 +7 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort
Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Crocodile

Type Human (Unchanged)
Size Huge
AC +7 Natural; -2 Size
Movement 20'; Swim 30'
Attacks Bite (2d8+[1.5*str]) or Tail Slap (1d12+[1.5*str]); -2 Size
Space/Reach 15'/10'
Str 27 +8 att/dmg
Dex 12 +1 AC, Reflex
Con 19 Gain (4*HD) hp; +4 Fort

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Dinosaur, Allosaurus MM2

Type Human (Unchanged)
Size Huge
AC +5 Natural; -2 Size
Movement 50'
Attacks Bite (2d8) and 2 claws (2d4); -2 Size
Space/Reach 15'/15'
Str 24 +7 att/dmg
Dex 12 +1 AC, Reflex
Con 17 Gain (3*HD) hp; +3 Fort

Improved Grab (Ex): If allosaurus hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can attempt to rake in the same round, and the next round it can try to swallow the opponent. Alternatively, allosaurus has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (–20 penalty on grapple check, but allosaurus is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage and allows another rake attempt.

Rake (Ex): On any round that allosaurus has a hold on an opponent (see Improved Grab, above), it can make two rake attacks with its hind legs for 2d8+3 points of damage each. Allosaurus can also attempt to rake when it pounces on an opponent.

Swallow Whole (Ex): Allosaurus can swallow a grabbed opponent that is at least two size categories smaller than itself by making a successful grapple check. Once inside the gullet, the opponent takes 2d8+12 points of bludgeoning damage and 1d8 points of acid damage per round from the dinosaur’s digestive juices. A successful grapple check allows the swallowed creature to climb out of the gullet and return to the mouth, where another successful grapple check is needed to get free. Alternatively, a swallowed creature can try to cut its way out with either claws or a light piercing or slashing weapon. Dealing at least 25 points of damage to the digestive tract (AC 12) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed opponent must cut its own way out. A Huge allosaurus’s gullet can hold 1 Medium-size, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.

Trample (Ex): As a standard action during its turn each round, allosaurus can trample opponents at least one size category smaller than itself. This attack deals 5d8+10 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 10 + 1/2 creature’s HD + creature’s Str modifier) for half damage.

Dinosaur, Ankylosaurus MM2

Type Human (Unchanged)
Size Huge
AC +16 Natural; -2 Size
Movement 20'
Attacks Tail Slap (2d6); -2 Size
Space/Reach 15'/10'
Str 29 +9 att/dmg
Dex 7 -2 AC, Reflex
Con 26 Gain (8*HD) hp; +8 Fort

Trample (Ex): As a standard action during its turn each round, ankylosaurus can trample opponents at least one size category smaller than itself. This attack deals 2d12+13 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 10 + 1/2 hit dice + 9 Str) for half damage.

Dinosaur, Elasmosaurus

Type Human (Unchanged)
Size Huge
AC +3 Natural; -2 Size
Movement 20; Swim 50'
Attacks Bite (2d8+[1.5*str]); -2 Size
Space/Reach 15'/10'
Str 26 +8 att/dmg
Dex 14 +2 AC, Reflex
Con 22 Gain (6*HD) hp; +6 Fort

Dinosaur, Triceratops

Type Human (Unchanged)
Size Huge
AC +11 Natural; -2 Size
Movement 30'
Attacks Gore (2d8+[1.5*str]); -2 Size
Space/Reach 15'/10'
Str 30 +10 att/dmg
Dex 9 -1 AC, Reflex
Con 25 Gain (7*HD) hp; +7 Fort

Powerful Charge (Ex) When a triceratops charges, its gore attack deals 4d8+(2*str) points of damage.

Trample (Ex) Reflex half DC (10 + 1/2 hit dice + str). The save DC is Strength-based.

Dinosaur, Tyrannosaurus

Type Human (Unchanged)
Size Huge
AC +5 Natural; -2 Size
Movement 40'
Attacks Bite (3d6+[1.5*str]); -2 Size
Space/Reach 15'/10'
Str 28 +9 att/dmg
Dex 12 +1 AC, Reflex
Con 21 Gain (5*HD) hp; +5 Fort

Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+str points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.

Dinosaur, Quetzalcoatlus MM2

Type Human (Unchanged)
Size Huge
AC +8 Natural; -2 Size
Movement 20'; Fly 100' (Poor)
Attacks Bite (2d10) and 2 wings (2d6); -2 Size
Space/Reach 15'/10'
Str 26 +8 att/dmg
Dex 13 +1 AC, Reflex
Con 20 Gain (5*HD) hp; +5 Fort

Swallow Whole (Ex): Quetzalcoatlus can swallow a snatched opponent that is at least two size categories smaller than itself by making a successful grapple check. Once inside the dinosaur, the opponent takes 1d8+4 points of bludgeoning damage and 1d4 points of acid damage per round from its gizzard. A successful grapple check allows the swallowed creature to climb out of the gizzard and return to the beak, where another successful grapple check is needed to get free. Alternatively, a swallowed creature can try to cut its way out with either claws or a light piercing or slashing weapon. Dealing at least 15 points of damage to the gizzard (AC 14) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed opponent must cut its own way out. A Huge quetzalcoatlus’s gizzard can hold 1 Medium-size, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.