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A:PC/Mauritius val'Emman

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Mauritius val'Emman
Aristocrat 1, Expert 1, Occisor 1 (ECL 3)
Race: Val (val'Emman)
Alignment: N | Size: M
Patron Deity: Self
Abilities Str 16 +3 | Dex 14 +2 | Con 14 +2 | Int 14 +2 | Wis 8 -1 | Cha 12 +1 | BR 1

Defense

AC: 17(21) / Touch: 12, Flatfooted: 15(19)
(+2 Dex; +5 Armor; [+4 Tower Shield])

HP: 21 / HD: 2d6+1d8+6

Initiative: +2 / Speed: 30'

Fort: 3 / Reflex: 5 / Will: 0

Attacks

  • MW Gladius +6 / 1d8+3 / 19-20x2 / p or s
  • Shadow or Cold Iron Gladius +5 / 1d8+3 / 19-20x2 / p or s / psionic or cold iron
  • Silver Gladius +5 / 1d8+2 / 19-20x2 / p or s / silver
  • Light Pila +5/+4 / 1d6+3 / 20x2 / p / 20' range / OOO
  • Morningstar +5 / 1d8+3 / 20x2 / pb
  • Touch +5 Ranged Touch +4

Space/Reach: 5 ft./5 ft. Base Attack: +2

Feats

  • 1st: Combat Expertise (PHB, p92)
    When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
  • Oc1: Legionnaire (PU, p43)
    You have been, or still are, a Legionnaire. You are proficient with light and medium armor, and all shields, including tower shields. You gain Martial Weapon Proficiency (gladius) or if you have a class that grants proficiency with all martial weapons you gain Exotic Weapon Proficiency (gladius) instead. You gain Exotic Armor Proficiency (lorica segmentata) for free. You also gain access to the Military feat category and gain fighter as an additional favored class. You gain a +1 circumstance bonus to all Diplomacy skill checks when dealing with Coryani citizens, as you have gained the respect of your fellow countrymen. You begin play with a gladius, pilum, and tower shield in addition to the equipment you purchase with your starting funds. You have been tattooed with the symbol of your legion, and all Legionnaires can recognize the tattoos of most currently active legions (see Player’s Guide to Arcanis, second printing page 183, for a listing of some of the known legions, past and present). You may choose the legion of your service, with certain exceptions. Legion names with a line through them are not eligible choices.
  • Oc1: Wild Talent (PU, p45)
    Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat.
  • 3rd: Path of Shadows (RoE, p110)
    You gain a +2 bonus on Tumble checks, and you can make a Perform (dance) check in place of a Concentration check to cast a spell or manifest a psionic power defensively.

Skills

  • Acrobatics +8 (6 ranks; +2 tumble)
  • Animals
  • Athletics +9 (6 ranks)
  • Concentration
  • Craft
  • Deception +5 (4 ranks)
  • Heal
  • Influence +4 (3 ranks; +1 diplomacy with citizens)
  • Inspect +5 (3 ranks)
  • Knowledge
  • Legerdemain +4 (2 ranks)
  • Linguistics
  • Mechanics
  • Notice +5 (6 ranks)
  • Perform: Dance +7 (6 ranks)
  • Profession
  • Spellcraft
  • Stealth +8 (6 ranks)
  • Streetwise +3 (4 ranks)
  • Survival
  • Use Magic Device

Languages: High Coryani, Low Coryani, National (not chosen as of yet), Altharin, Milandisian

Special Abilities

Racial