Drinking & Dragons

Wild:NPC/DwavenDragonFavSoul

From Drinking and Dragons
Revision as of 00:05, 3 December 2009 by >T3knomanser (→‎Feats)


Goros Episkipos
Favored Soul 5 (ECL 8)
Race: Dwarven Half-dragon (Shadow)
Alignment: LG | Size: M
Patron Deity: Varthis
Abilities Str 22 +6 | Dex 10 +0 | Con 18 +4 | Int 10 +0 | Wis 14 +2 | Cha 16 +3

Defense

AC: 24 / Touch: 10, Flatfooted: 24
(+4 natural, +8 armor (Full Plate), +2 shield (Heavy Steel))

+4 vs Giants

HP: 48 / HD: 8+4D8+20

Initiative: +0/ Speed: 20'

Fort: 8 / Reflex: 4 / Will: 5

+2 vs spells and spell-like effects
+2 vs poison

Attacks

  • Claw +9 / 1d4+6 / 20x2 / ps
  • Bite +9 / 1d6+6 / 20x2 / psb / Secondary in FA
  • Mwk. Longspear +11 / 1d6+6 / 20x2 / p
  • Touch +11 Ranged Touch +3

Space/Reach: 5 ft./5 ft. Base Attack: +3

Feats

  • 1st: Armor Prof (Heavy) Use heavy armor
  • 3rd: Extra Exhalation

Skills

Strength 24 +6
  • Athletics (4 ranks)
Climb +10
Jump +10
Swim +10
Languages: Dwarven, Common
Wisdom 14 +2
  • Profession Soldier (4 ranks) +8
Constitution 18 +4
  • Concentration (7 ranks)
Autohypnosis +7
Concentration +12
Charisma 16 +3
  • Animals (3 ranks)
Handle Animal +6
Ride +3

Special Abilities

Racial

  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +1 racial bonus to attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
  • +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants).
  • Breath Weapon (Su): 30' cone of energy drain (1 negative level). DC 14 Reflex save negates (Constitution based).
  • Immunity: Energy drain.

Favored Soul

  • Weapon Focus (Short Spear) +1
  • Energy resistance (Electrical)


Spells

Level 0 (6/day)

  • Create Water
  • Guidance
  • Detect Magic
  • Detect Poison
  • Read Magic
  • Mending

Level 1 (6/day)

  • Bane
  • Cure Light
  • Summon Monster I
  • Doom

Level 2 (4/day)

  • Cure Moderate
  • Summon Monster II
  • Silence

Other EQ

  • Scroll of Summon Monster IV (CL8) (1600gp)