Wild:Custom/Carpofthedeep
Uses a generic carp and combines it with an Eye of the Deep (LoM p138)
Size/Type: | Small Aberration (Aquatic) |
Hit Dice: | 1d8+1 (5 HP) |
Initiative: | +1 |
Speed: | 5, Fly 20 (good), swim 30 |
AC: | 14 (+2 natural, +1 dex, +1 size), touch 13, flat-footed 13) |
BAB/Grp: | +0/-5 |
Attack: | Slam +0 (1d2-1) Eye ray +2 (1d6 cold) |
Full Atk: | Slam +0 (1d2-1) Eye ray +2 (1d6 cold) |
Space/Reach: | 5/5 |
SA: | Baleful flash, eye ray |
SQ: | Darkvision 60' |
Saves: | +0/+0/+2 |
Abilities: | Str 8, Dex 13, Con 12, Int 9, Wis 10, Cha 13 |
Skills: | Spot +4 |
Feats: | Point Blank Shot |
Environment: | Aquatic, Shorelines |
Organization: | Singular |
CR: | 1 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | By character class |
LA: | +2 |
Flight (Ex): A Carp of the Deep’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.
Baleful Flash (Su): As a standard action a Carp of the Deep can release a flash from its eyes. This flash dazzles creatures in a 30' cone for 1d6 rounds unless they make a Fortitude save with a DC equal to 10 + 1/2 HD + Con modifier [11]. This ability is ineffective against creatures without sight.
Eye Ray (Su): A Carp of the Deep has the ability to shoot a ray of cold for it's eyes with a range of 60'. The ray does 1d6 cold damage and an additonal 1d6 cold damage for every 3 HD the Carp of the Deep possesses.