User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)
Dario Nardozzi
Paladin 2/Life Oracle 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Curse (Tongues) May only speak Celestial in combat
Init +2
AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate)
Special Fate’s Retribution (see below)
HP: 25 (2d10+1d8+3+2[favored paladin])
Fort: +8, Ref +6, Will +10
Speed: 20'
Melee: [+1] Greatsword +6 (2d6+4 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +2;
Special Power Attack (-1 att/+2 dmg);
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16
Spells Known (DC 14+spell level)
Caster Level 3
- 1st 4/day
- Foo
- Foo
- 0 Infinite
- Foo
- Foo
- Foo
- Foo
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Foo, S1: Eschew Materials
Skills Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4
Languages Common, CelestialBonus
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Lay On Hands (Su) 5/day
- Standard (Swift on self); 1d6 heal (no save vs undead)
- Channel (Su) 5/day
- 30' radius; 1d6 healing; Will DC 14 (negates)
- Divine Grace (Su)
- A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Indomitable Faith (Trait)
- You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.