User:Wizardoest/Read/Pathfinder Core Rulebook
From Drinking and Dragons
When D&D 4e came out, Paizo took advantage of this gap (and the OGL) to produce what most gamers consider to be D&D 3.75. Now that I've been playing it for nearly two months, I thought that I would read it and post my thoughts.
Abilities
The effects of having a zero score is listed with the ability description. In d20 3.5 it was listed in the glossary.
- Strength
- A character with a Strength score of 0 is too weak to move in any way and is unconscious.
- A character with Strength 0 falls to the ground and is helpless.
Why would someone with Str 0 fall unconscious? Especially since a Dex 0 creature is still conscious.
- Dexterity
- A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).
- A character with Dexterity 0 is paralyzed.
Why not just define it as helpless? Applying paralyzed may allow it to be fixed by spells that remove the paralyzed condition?
- Constitution
- : A character with a Constitution score of 0 is dead.
- : A character with Constitution 0 is dead.
- Intelligence
- : A character with an Intelligence score of 0 is comatose.
- : A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
- Wisdom
- : A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.
- : A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
- Charisma
- : A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.
- : A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
I prefer how in 3.5 that zeroed abilities applied defined conditions. This reduces ambiguity.
- The rules say explicitly that you cannot end your movement squeezed in a friendly square. D20 was less explicit about this (but clear about hostile squares). If the friendly square is willing to accept the squeeze, it should be permitted with both taking the appropriate penalties.