Illusionist (Variant) 4/Marshall 1 XP: 10,084 [10,100|-16] | Next XP: 15,000 Race: Ryn Human female
Chaotic Good | Size: M | Type:Human
Height: 5'7" | Weight: 130# | Hair: Auburn | Eyes: Emerald God: Morrow, Ascendant Corbin (+1 Craft [Alchemy] for beneficial products) Abilities
Str 10 +0 |
Dex 14 +2 |
Con 11 +0
Int 17 +3 |
Wis 10 +0 |
Cha 14 +2
Defense
AC 13 touch 13, flat-footed 11 (+2 Dex, +1 Deflection) HP 16 HD:4d4+1d8 (4+2+3+4+3) Init +2 Fort +3, Ref +3, Will +6 Speed 30 ft.
Attacks
Dagger (melee/ranged) +2/+4 | 1d4 | 19-20x2 | Range: 10' | P/S Special: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body.
Sling +4 | 1d4 | 20x2 | Range: 50' | B | 0 lbs. Special: Loading a sling is a move action that requires two hands and provokes attacks of opportunity. More>>
Touch +2 | per spell | 20x2 | Range: - | per spell
Ray +4 | per spell | 20x2 | Range: per spell | per spell
Space/Reach 5 ft./5 ft. Base Attack +2 Grapple +2 (+2 BAB)
Magical/Special
Marshall (+2 against Will saves)
Wizard (Caster 3)
Close: 30 | Medium: 130 | Long: 520 Spellbook One Two 2nd level | DC 16/18
Potion Belt, 1# (Holds 6), see Spells above for contents
Gold Earrings 20gp
Scrollcase; 1/2#; 1 gp, see Spells above for contents
Backpack; 2# (33.5# with contents); 2 gp
Makeup (Disguise kit); 1#; 50 gp
Winter Blanket; 3#; .5 gp
Candles (10) and Chalk (10)
Flint+Steel; 0#; 1 gp
Ink; 0#; 8 gp
Mirror, small; 2#; 10 gp
Paper (4); 0#; 1.6 gp
Torch (5); 1#@; .01 gp
Waterskin; 4#; 1 gp
Rations, trail (4); 4#; 2 gp
Artisan's tools; 5#; 5 gp
Couriers outfit; 6#; 30 gp
Potion (2), unlabeled from IK 10
Caitlyn: 372.42 gp
Slush: 379.48 gp
Total Load: 11.5#/49# | Load: 33 | 66 | 100
Notes
Uses Illusionist Variant from UA (Chains of Disbelief [Ex] and Illusion Mastery [Ex] only) Selected Diplomacy as constant class skill Cross-class skill point spent on Disguise Article on Illusions over at WotC part 1part 2part 3part 4
Proficient with all simple and martial weapons, all armor, and all shields but tower shields.