Drinking & Dragons

Brew:Face/Guy/Audition

From Drinking and Dragons

Attributes

Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 5
Perception: 5
Willpower: 6

Skills

Acrobatics: 0
Art: 4
Computers: 5
Crime: 2
Doctor: 0
Driving: 1
Getting Medieval: 0
Gun Fu: 1
Influence: 0
Knowledge: 5
Kung Fu: 0
Languages: 1
Mr. Fix-it: 0
Notice: 0
Occultism: 5
Science: 1
Sports: 0

Language: German

Stats

Life Points: 32
Endurance: 35
Essence: 24
Drama Points: 4

Maneuvers

Spells (Willpower + Occultism + Magic Rank)

Energy Dart (1 action, Power Level 1)
Strike a target w/i 50' doing Willpower + Success Levels dmg
Battering Light (1 action, Power Level 1)
Two targets, one for each hand is pushed back 3 feed per Success level.
Night Vision (2 actions, Power Level 2)
500 feet in starlight, 25 feet in darkness. For each success an add'l person touched w/i ten feet can be effected.
Duration 1 hour per success
Yellow Disk (3 actions, Power Level 3, evil)
A two-foot diameter yellow disk appears underneath the feet of a target within 100 feet. Unless he resists the spellcasting roll with a Willpower (doubled) roll, he is unable to lift his feet from the ground, and cannot move for Success Level Turns.
Rectangle of Force (4 actions, Power Level 4, evil)
The caster conjures a cone-like shining, silvery-black rectangle six feet high and 12 feet across, which flies forward up to 50 feet. Anyone struck takes (Willpower x 2) + (Success Levels x 5) damage and is knocked back five feet per Success Level. Defensive magics used to resist this spell suffer a –1 modifier per cane-bearing caster.

Each time that you cast a spell you gain a -1 penalty to future spellcasting rolls until you have 3-4 hours of rest. You may spend a Drama point to not have to apply the penalty to a spellcasting roll or you may spend two Drama points to eliminate the penalty entirely (as if you had rested).

Misc

Fear Test: Willpower (doubled)
Consciousness Test: Willpower + Constitution (-1 for every Life Point below zero)
Survival Test: Willpower + Constitution (-1 for every ten Life Points below zero)

Qualities & Drawbacks

Magic 1
This permits Guy to have magical abilities.
Lesser Sensing
Perception + Notice +1 for a chance to see magic
Occult Library (Outstanding, 3)
Artist (Guitar)
Hard to Kill ×2
Addiction (Habitual, Smoking)
Charisma (Low, 1)