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IK:Caitlyn Viscario/Spellbook

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Barred Schools: Conjuration

5th

  • Secret Chest: Makes a secret chest
  • Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
  • Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
  • Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.

4th

  • Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
  • Charm Monster: Close, 9 days; Makes monster an ally.
  • Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
  • Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
  • Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
  • Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
  • Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
  • Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
  • Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
  • Polymorph: Change into another creature
  • Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
  • Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
  • Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
  • Wall of Ice: Medium; 9 10' sqaures

3rd

  • Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
  • Circle Dance: 1 min; Indicates direction of target
  • Clairvoyance/audience: 10 min, Long; See or Hear at distance
  • Daylight: 90 min (D); 60' Light
  • Dispel Magic: d20+9
  • Fly: Touch, 9 min; Fly 60'
  • Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
  • Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
  • Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
  • Major Image:
  • Rainbow Blast:
  • Ray of Dizziness:
  • Ray of Exhaustion:
  • Sleet Storm:
  • Sonorous Hum:
  • Spell Vulnerability:
  • Suggestion:
  • Suspended Silence25gp:
  • Vampiric TouchEvil

2nd

  • Bear's Endurance:
  • Blur:
  • Distracting Ray:
  • Fox's Cunning:
  • Hypnotic Pattern:
  • Invisibility:
  • Ironthunder Horn:
  • Mirror Image:
  • Obscure Object:
  • Phantasmal Assailants:
  • Protection from Arrows:
  • Rainbow Beam:
  • See Invisibility:
  • Slide, Greater:
  • Snake's Swiftness:

1st

  • Charm Person:
  • Chill TouchEvil:
  • Color Spray:
  • Detect Secret Doors:
  • Disguise Self:
  • Distract:
  • Expeditious Retreat, Swift:
  • Magic Missile:
  • Mount:
  • Nerveskitter:
  • Protection from Evil:
  • Ray of Clumsiness:
  • Reduce Person:
  • Silent Image:
  • Targeting Ray:
  • Thunderhead:

0th

  • Acid Splash, Ray of Frost:
  • Arcane Mark:
  • Dancing Lights:
  • Daze:
  • Detect Magic:
  • Detect Poison:
  • Disrupt Undead:
  • Flare:
  • Ghost Sound:
  • Light:
  • Mage Hand:
  • Mending:
  • Message:
  • Open/Close:
  • Prestidigitation:
  • Read Magic:
  • Resistance:
  • Stick:
  • Touch of FatigueEvil: