Drinking & Dragons

RPM:Rules/Game Rules

From Drinking and Dragons
Revision as of 02:11, 22 September 2016 by Wizardoest (talk | contribs) (Created page with "<big>Fate is a game with many dials and preferences. This page will track ours.</big> == Characters & Advancement == Rules that relate directly to creating or updating chara...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Fate is a game with many dials and preferences. This page will track ours.

Characters & Advancement

Rules that relate directly to creating or updating characters is on the Character Creation page.

Quick Conflicts

Sometimes a conflict is called for that either doesn't warrant the full scale of a conflict or one side has an edge over the other in such a way as to make the conflict quick. For these situations we will use Quick Conflicts.

The aggressor makes an Attack action with an attack skill, e.g. Fight, Shoot, Provoke, which sets the difficulty for the defending player. The defending player takes an Overcome action with an appropriate skill to defend (and yes, you may succeed at a cost). If the defending player fails they are taken out.

Source: Modified from the Physique rules in Romance is in the Air, p22.


Template:RPM