Drinking & Dragons

RPM:PCs/Milady Rosalie

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Revision as of 02:07, 5 October 2016 by >Askewnotion

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Aspects

High Concept: Grand Dame Puppetmaster of the RPM
Trouble: Lost my son in the revolution

Aspect: Fading Scourge of the Sorcier
Aspect: Venerable Socialite
Aspect: Nate: They are only pawns
Aspect: Daryl: Likes her arm-candy
Aspect: Kevin: If I wanted a child, I'd buy one
Aspect: Remy: I also never forget.
Aspect: Mallory: You would ask that
Aspect: Resting Bitch-Face
Aspect: Still got the moves

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Contacts
  • +3 Resources; Provoke
  • +2 Will; Rapport; Deceive
  • +1 Shoot; Empathy; Fight; Physique

Stunts and Extras

Lie Whisperer
+2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
Shadow in the Crowd
You may use Contacts as opposed to Stealth when attempting to hide in social situations due to knowing how to go unseen in group situations and crowds.
Power: Power Nullification
You can render your zone inhospitable to the use of magic. If someone attempts to use magic in your zone, and that power prompts opposition, increase its opposition by +2. If the magic doesn’t prompt opposition, they must overcome a Fair (+2) obstacle with Will to use it. This nullification field does not affect you, and you can dismiss it at will. Additionally, you always know who around you is magic user and generally what their magical abilities are.
Drawback: Immobile - You draw the magic radiation from the land around you, but you must bust stay rooted as a conduit. If you are lifted from the ground somehow, this power ends as well.
Collateral Damage: Dragon's Curse - By concentrating, you can unleash a burst of energy that strikes at the heart of a magical individual. A nameless NPC with magical powers gets taken out instantly, while magic-powered named NPC or PCs must either take a mild consequence or lose access to their magic entirely until the end of the scene. This energy blast resonates throughout the area, causing everyone there—whether they have magical powers or not—to become dazed and disoriented.

Stress and Consequences

Physical 1 2 3
Mental 1 2 3
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.



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