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LRC:Dmitrii

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Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him.

Dmitrii Andreev
Psychic Warrior 4
Race: Half-Giant [Fire giant] Neutral Good | Size: M* | Type:Human
Abilities Str 18 +4 | Dex 10 +0 | Con 14 +2 | Int 12 +1 | Wis 16 +3 | Cha 10 +0

Defense

AC 18 (14), touch 10, flat-footed 18 | (+8 Armor)
HP 43 (HD:4d10+12)
Init +1
Speed 20' (normally 30')
Fort +6, Ref +1, Will +4
+2 vs fire

Attacks

  • Bastard Sword +8 (+10) | 2d8+6 | 19-20x2
    Weilded two-handed; size Large; MW
  • Morningstar +7 (+9) | 1d8+4 | x2 | P/B | 6 lbs.
    Special: Other weapon details
  • Claws of the Beast +7/+7 (+9/+9) | 1d8+4 | 20x2| S

Base Attack +3 | Grapple +7 (+3 BAB, +4 Str)

Feats

  • 1st: Skill Focus (Concentration)
    This is much better than Combat Manifestation
  • Psy1: Psionic Weapon
    Expending psionic focus during an attack adds +2d6 damage
  • Psy2: Reckless Offense
    When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. (Modifers marked in red reflect the use of Reckless Offense)
  • 3rd: Improved Toughness
    +1 HP per level

Skills

Languages: Common, Racial, Bonus for Intelligence

Psychic Warrior Spells

Innate Spells
Stomp (1 per day)
Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage.

Level 1 | 1pp

Level 2 | 3pp

Power Points (15)

Gear

Full Plate, Outfit (Traveler's), Shield (Heavy/Metal), Sword (Bastard/Large), Dwarven Masterwork Tower Shield

Special

Half-Giant

  • +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
  • Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
  • Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
  • Half-giant base land speed is 30 feet.
  • Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
  • Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
  • Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
  • Favored Class: Psychic warrior.
  • Level Adjustment: +1

Dmitrii:Logsheet