Drinking & Dragons

User:Wizardoest/Classes/Archer

From Drinking and Dragons

Created by Wizardoest

Archer

The archer is a base class centered around using ranged projectile weapons, e.g. longbow, crossbow, etc.

Class Skills

The Archers's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at Each Level: 4 + Int modifier.

Hit Die: d8.

Table: The Archer

Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
BAB
+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+16/+11/+6
+17/+12/+7
+18/+11/+8
+19/+12/+9
+20/+15/+10
Fort
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Reflex
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
Will
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Special
Archer Feat, Archery Specialist
Archer Feat or Archer Ability I
Archer's Edge
Archer Feat or Archer Ability I
-
Archer Feat or Archer Ability I
-
Archer Feat or Archer Ability II
-
Archer Feat or Archer Ability II
-
Archer Feat or Archer Ability II
-
Archer Feat or Archer Ability III
-
Archer Feat or Archer Ability III
-
Archer Feat or Archer Ability IV
-
Archer Feat or Archer Ability IV


Class Abilities

Weapon and Armor Proficiency: An archer is proficient with all simple weapons, the shortbow, and the longbow. He may also select one additional martial weapon and any one exotic ranged weapon in which he is proficient. In addition, he is proficient with light armor and shields (including tower shields).

Archer Feats: An archer may choose a feat from the following list. He must meet the normal requirements for these feats as normal.

Archer's Edge (Ex): An archer adds his Wisdom modifier to ranged weapon damage rolls.

Archery Specialist: An archer's class levels count as fighter levels for qualification to the Weapon Specialization feats, but only for ranged projectile weapons.

Archer Ability: Instead of gaining an archer feat, an archer may acquire special abilities as he increases in level. These are selected from the following list. Unless otherwise noted, each ability may be taken only once. You may select an ability from a lower level list at a higher level.

  • Archer Ability I:
    • Farsight: -1 for every 20' to Spot checks
    • Dash: +10ft. movement when moving in a straight, unobstructed line
    • Mark Prey: As a standard action you may make a ranged attack at an opponent. If you hit, the opponent bleeds slightly granting a +4 bonus to track that opponent.
    • Sniper: If you miss while sniping (firing while hiding), you gain a +5 circumstance bonus to remain hidden.
  • Archer Ability II:
    • Fire While Threatened: May attack adjacent opponents with any ranged projectile weapons.
    • Improved Shot on the Run: Archer may move 1/2 move and full attack at any point in the move.
    • Bowman's Slide: When an archer is dealt damage by a melee weapon, the archer may immediate 5' adjust.
    • Litter the Battlefield: As a full round action the archer fill a number of squares with arrows equal to the number of attacks the archer may make plus one. Each square counts as difficult terrain as arrows fill the square. This consumes five arrows per square.
  • Archer Ability III:
    • Arrow of Opportunity: If an opponent moves within 30' of you, as an immediate action you may take a single attack on that opponent.
    • Sacrifice: If the archer's bow is attacked and destroyed by a sunder attempt, the archer automatically entangles the weapon and disarms it. The weapon lands at the archer's feet.
    • Aim: As a swift action the archer may aim his first shot with greater accuracy. The archer adds his Wisdom modifier to the attack roll of the next shot.
  • Archer Ability IV:
    • Foo