Drinking & Dragons

LRC:Robhim

From Drinking and Dragons
Revision as of 10:55, 17 April 2008 by >Mqs

Robhim, as stolen from Civic Wayfinder.
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NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 5 (ECL 11)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Human
Sex M | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2 | Int 14 +2
Dex 14 +2 | Wis 17 +3 (21 +5)
Con 14 +2 | Cha 8 -1

Defense

AC 18, touch 11, flat-footed 17 | (+1 Dex, +6 Armor, +1 shield)
HP 74
Init +2
Speed 20
Fort 10, Ref 6, Will 16

Attacks

  • +2 Frost Falchion +10/5 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +9/4 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +8/3 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +8/3 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +8 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +6/+1 | Grapple +8

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Companion Spellbond
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead as a 5th level cleric: 2/day (1d20+1, 2d6+4)
    • Animal Companion an 8th level druid: File:Anicomp.PNG
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
    • Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
  • Anhur's Gifts
    • Anhur's Shield Negate all electrical damage to you (use once as an immediate action)
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Skills (max 12/6)

Languages: Common, Druidic, Draconic, Sylvan


Cleric Spells and Abilities

Cleric Spells: (as 7th level caster) 6/6+d/4+d/3+d/2+d
Caster level 10

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.

Druid Spells and Abilities

Druid Spells: (as 7th level caster) 6/6/4/3/2
Caster level 10

Ranges:
Close 50, medium 200, long 800