Wild:PC/Bo
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Shaman 3
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Age: 41 | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities
Str 7 -2 |
Dex 10 +0 |
Con 14 +2 |
Int 16 +3 |
Wis 19{21} +5 |
Cha 21 +5
Defense
AC 12, touch 10, flat-footed 12 | (+2 armor)
HP 21 (HD:3d6+6)
Init +0
Speed 30'
Fort +3, Ref +1, Will +8
Action Points 6
Attacks
- Longspear +0 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
Special: - Unarmed +0 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
Base Attack +2 | Grapple +0 (+2 BAB, -2 Str)
Feats
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Skills
Languages: Common, Auran, Celestial, Sylvan, Yuan-ti |
Abilities
- Proficient in light armor
- Proficient with simple weapons
- Animal Companion As druid of equal level. Dog
- Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
- Turn Undead: Effective turn level is [sha-2] = 1. May turn [3+cha] = 8/day.
Racial
- Spell Resistance 13
- Resistance to acid, cold, and electricity 5
- Daylight(sp): 1/day
- +2 racial bonus to notice.
- Poison Bite(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 13 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
- Poison Immunity(ex) Immune to all forms of snake venom.
- Poison(ps): 1/day; Fort DC 16 [10+lvl*.5+cha] negates, initial and secondary 1d10 con damage.
- Polymorph(ps): 3/day, into a viper form.
- Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise
Snakes
Skills: All snakes have a +4 racial bonus to notice and sneak as well as a +8 racial bonus to acrobatics and athletics. May use strength or dexterity for athletics checks, take 10 even while threatened, and use the run action while using athletics.
Tiny Viper
Type Animal
Size Tiny
AC +2 Natural; +2 size
Movement 15' / 15' climb / 15' swim
Attacks Bite (1 + poson); +2 Size
Space/Reach 2.5'/0'
Str 4 -3 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort
Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10
Constrictor Snake
Type Animal
Size Medium
AC +2 Natural; -0 size
Movement 20' / 20' climb / 20' swim
Attacks Bite (1d3+str*1.5); -0 Size
Space/Reach 5'/5'
Str 17 +3 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort
Constrict (Ex) A constrictor deals 1d3+4 points of damage with a successful grapple check.
Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Spells
- Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
- Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day.
- Hero: Once per day, add shaman level to attack roll.
- Grave: Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
- Save DC = 15 + spell level Caster Level = 3
- Close = 25 + 5/2lvl = 30' Medium = 100 + 10/lvl = 130' Long = 400+ 40/lvl = 520'
- 2nd = 2 + D
- 1st = 4 + D
- 0th = 4
- Combat: Bull Strength, Lesser Restoration, Remove Paralysis; Bless, Divine Favor, Protection from Evil, Weapon Bless
- Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Speak with Plants; Bless, Charm Animal, Speak with Animals, Trance
Spirits
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
- All incorporeal undead
- All fey
- All elementals
- Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
- All creatures of the spirit subtype(see Oriental Adventures)
- Spirit folk and telthors(see Unapproachable East)
- Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.