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User:Arz/Builds/Smite

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Revision as of 17:20, 3 June 2009 by >Arz (kill oren smiter)
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Alignment: LE | Size: M | Type: Fey [extraplanar]
Sex: Female | Age: 10 | Height: 5'5" | Weight: 105# | Hair: Green | Eyes: Brown
Patron Deity: Xanag
Abilities Str 14 + | Dex 8 -1 | Con 14 + | Int 8 -1 | Wis 14 + | Cha 14 +0

Defense

AC 20, touch 9, flat-footed 21 | (+10 armor, -1 dex, +1 shield)
HP 24 (HD:2d8+6d10+16)

Init -1
Speed 20'
Fort +11, Ref +4, Will +10

Action Points 8

Attacks

  • Bastard Sword +9 | 1d10+2 | 19-20/*2 | S | Range 0' | 6 lbs.
    Special:

Base Attack +7 | Grapple +9 (+7 BAB, +2 Str)

Grafts(Ex)

¤ Earth Graft Bonus: You gain DR 3/-, which is stackable with similar types of DR.
¤ Earth Elemental Flesh: You have a 50% chance to ignore extra damage dealt by critical hits and sneak attacks and a 50% chance to resist effects that stun you.
¤ Earth Glider: You can glide through nearly any sort of earth, except metal, at your normal movement speed, leaving no trace of your passage. You can stay within the earth for 2 rounds, at which time if you are still within the earth you are shunted to the nearest open space, taking 1d6 points of damage for every 5' shunted.
¤ Stony Plating: Any spells that augment/grant natural armor increase by +1.
¤ Tremor Graft: This graft decreases your movement by 5ft, but allows you, with a move action, to instantaneously sense the number and location of every creature within 20'.

FEATS

Unspent DP = 5
• Exotic Weapon Proficiency (PH 94) (Sword, Bastard²) : No penalty on attacks with specific exotic weapon.
• Power Attack (PH 98) : Trade attack bonus for damage (up to base attack bonus).
• Cleave (PH 92) : Extra melee attack after dropping target.
• Skill Focus (PH 100) (Diplomacy¹) : +3 bonus on checks with selected skill.
• Extra Smiting (CW 98) : When you take this feat, you gain two additional attempts to smite per day.
• Elemental Smite (MoE 47) : Add energy damage to melee attack.

CLASS ABILITIES

• Proficient in all armor, and all shields(including tower shields)
• Proficient with all simple and martial weapons.
Blackguard 1
• Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade.
• Aura of Evil(Ex): You have a faint aura of Evil.
• Detect Good(Sp): At will, as the spell
Knight of the Sacred Seal 1
  • Aligned Strike(ex):
  • Patron Vestige(su):
  • Soulbinding(su): +2
  • Vestige's Protection(su):
Binder 1
  • Soulbinding(su):
Samurai 3
• Kiai Smite(Ex): Once per day you can give a great cry during combat that invigorates you. When you shout, a free action, your next attack gains a bonus on the attack and damage roll equal to charisma.
Marshal 1
• Auras(Ex): You may project one minor and one major aura at a time.
• Minor Auras
¤ Master of Tactics: +charisma bonus on damage rolls when flanking.

Skills

Str 14 +2
  • Athletics (0 ranks)
Climb
Jump -6
Swim


Int 8 -1
  • Craft (armorsmith) (11 ranks) +2
  • Inspect (0 ranks)
Appraise
Search
  • Linguistics (0 ranks)
Decipher Script
Forgery
  • Mechanics (0 ranks)
Disable Device
Open Locks
  • Spellcraft (0 ranks)
Psicraft
Spellcraft
Dex 8 -1
  • Acrobatics (0 ranks)
Balance
Tumble
  • Legerdemain (0 ranks)
Escape Artist
Sleight of Hand
  • Stealth (5 ranks)
Hide
Move Silently
Wis 14 +2
  • Notice (0 ranks)
Listen
Spot
  • Streetwise (0 ranks)
Gather Information
Sense Motive
  • Survival (4 ranks)
Survival +2
Use Rope
Other
  • Initiative (0 ranks)

Languages: Common, Sylvan

Con 14 +2
  • Concentration (0 ranks)
Autohypnosis
Concentration
Cha 16 +3
  • Animals (4 ranks)
Handle Animal +2 +2
Ride +2
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (10 ranks)
Diplomacy +3
Intimidate
  • Use Magic (0 ranks)
Use Magic Device
Use Psionic Device

RACE ABILITIES

• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to magic sleep effects
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Handle Animal and Survival checks.
• Cold Iron Anathema (Su): You take a -2 penalty on any attack roll you make with a cold iron weapon or a weapon made only partially out of cold iron.
• Manifest Nature's Might (Su): Each morning as the sun rises, you spend 10 minutes in quiet meditation. You choose between Aspect of the Ancient, Aspect of the Destroyer and Aspect of the Hunter to manifest for the day.
• Favored Class: Druid

TEMPLATE ABILITIES

• Spell Resistance 13
• Smite Evil(Su): Once per day you can make a normal melee attack to deal +8 against an evil foe.
• Darkvision 60 feet.
• Damage Reduction(Ex): You have DR 5/magic
• Energy Resistance(Ex): You have acid, cold, and electricity resistance 10