Wild:PC/Nathaniel/Servants
Daddy Skeletal Companion (CR 1/3)
NE Medium Undead
Init +5; Senses: Listen +0; Spot +0
AC: 15; Touch: 11; Flat-footed: 14
(+1 Dex, +2 natural, +2 heavy shield)
HP: 14 (1d12+2)
DR 5/Bludgeoning
Fort: +0, Ref +1, Will +2
Immune Cold; Undead traits
Speed: 30'
Melee: Scimitar +3 (1d6+3 / 18×2)
Melee: Claws +3/+3 (1d4+3)
Space: 5'; Reach: 5'; BAB: +0; Grapple: +3
Abilities Str 17, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats Improved Initiative
Skills None
Items Scimitar; Heavy Wooden Shield
Special Corpsecrafted, granting Str +4 and +2 hp per HD. Does not count against total number of undead under Nathaniel's control.
Ogre Skeleton (CR 2)
NE Large Undead
Init +5; Senses: Listen +0; Spot +0
AC: 14; Touch: 9; Flat-footed: 14
(+0 Dex, +2 natural, -1 size +3 hide armor)
HP: 20+3d12 (4d12+8)
DR 5/Bludgeoning
Fort: +1, Ref +1, Will +4
Immune Cold; Undead traits
Speed: 30' (40' without armor)
Melee: Greatclub +9 (2d8+10 / 20×2)
Melee: Claws +9/+9 (1d6+7 / 20×2)
Ranged: Javelin (1d8+7 / 20×2 / 30')
Space: 10'; Reach: 10'; BAB: +2; Grapple: +2
Abilities Str 25, Dex 10, Con -, Int -, Wis 10, Cha 1
Feats Improved Initiative
Skills None
Items
Special Corpsecrafted, granting Str +4 and +2 hp per HD.
Proficient with all simple and martial weapons, as well as any natural weapons.
Skeleton template plus Corpsecrafter feat
Lose nearly everything except what is listed here.
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Gains +2hp per hit die
- Speed
- Magical fly speeds are retained, as are other movement modes.
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d2
- Small +1 / 1d3
- Medium +2 / 1d4
- Large +2 / 1d6
- Huge +3 / 1d8
- Gargantuan +6 / 2d6
- Colossal +10 / 2d8
- Attacks
- Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- Retains any extraordinary special qualities that improve its melee or ranged attacks.
- Immunity to Cold (Ex)
- DR 5/bludgeoning
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Improved Initiative.