Drinking & Dragons

A:PC/Vicente Eisner

From Drinking and Dragons
Revision as of 16:36, 12 August 2009 by Wizardoest (talk | contribs)

Decisions that need to be made

  • What is the character name and personality?
  • What race will the character be?
  • What area is the character from? "Middle of the woods" is an acceptable choice.
  • 12 skill points need to be assigned. The max number of skill points a skill set may have is 6.

Name (ECL3)

Druid 3
NG Medium human
Init +2; Senses: Listen +0; Spot +0


AC: 10; Touch: 10; Flat-footed: 10
(+2 dex;)
HP: 24 (3d8+6)
Fort: +5, Ref +3, Will +5


Speed: 30'
Melee: Touch +4
Ranged: Touch +4
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2


Class Spells CL3 DC 12+lvl
Close 30' [6] Medium 110' Long Far

  • 2nd (1) Spells
  • 1st (2) Spells
  • 0th (4) Spells

Abilities Str 14 +2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 14 +2 | Cha 12 +1

  • Feats
    • 1:
  • Skills
Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump
Swim
Animals (Cha) (6 ranks)
Handle Animal
Ride
Concentration (Con) (6 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (6 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Nature) (6 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)

Items Gear


Shapechange (Variant) Text to come

Spontaneous Rejuvenation (Variant) Text to come

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Trackless Step (Ex) Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.