Drinking & Dragons

Wild:Custom/Thoqqualing

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< Wild:Custom
Revision as of 12:39, 6 June 2010 by >T3knomanser (Just a race proposal. I haven't played around with custom races- I've made Daryl do all the leg work. Feedback?)
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Thoqqualing

Half Halfling, Half Thoqqua Type: Small Elemental Humanoid (Halfing, Earth, Extraplanar, Fire) HD: 4D8 Speed: 20ft, burrow 20ft AC: +1 size, +7 natural BAB: +1 Natural Attacks: Slam (1D4+STR + 2D6 fire)

Special Traits

  • +2 Dexterity, -2 Strength.
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide * checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
  • +2 racial bonus on Climb, Jump, and Move Silently checks.
  • +1 racial bonus on all saving throws.
  • +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s * +1 bonus on saving throws in general.
  • +1 racial bonus on attack rolls with thrown weapons and slings.
  • +2 racial bonus on Listen checks.
  • Automatic Languages: Common, Halfling.
  • Darkvision 60ft
  • Fire resistance 10
  • Tremorsense 20ft
  • Heat - merely touching a Thoqqualing deals 2D6 fire damage. This ability cannot be supressed. The thick soles of a halfling allow it to walk without damaging things.
  • Burn - after slamming an enemy, DC12 reflex or catch fire.

Special Notes

A Thoqqualing PC deals 2D6 fire damage to every object it touches, except through its feet. This means if the object doesn't have at least 12 hardness, simply holding it will eventually destroy it.