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Still needs some work. Something new, cooking, and old....

Khyber Warden

Many who descend into Khyber never return. Those who do often find themselves hard-pressed to leave the experience behind them and return unchanged. The very nature of khyber ofrces one to become a self-reliant and deadly warrior.
Even before conjunction with Xoriat ancient Dhakaan sent its warriors into khyber for treasure and knew and defended the gates that led into it. During the daelkyr war the warden's changed to deal with the new creatures loose in khyber and the empire. No legend tells why there hard won skills were lost
Requirements
Campain Specific
Race: Goblinoid
Feat: Cerulean Will, Iron Will, or Strong Mind


Khyber Warden d10
Level BAB Fort Ref Wil Special
1 1 2 0 2 Grim visage, khyber's strength 1/day
2 2 3 0 3 Xoriat resistance, survivalist
3 3 3 1 3 Khyber's strength 2/day, punish xoriat
4 4 4 1 4 Kyber attunement, sense the unnatural
5 5 4 1 4 Khyber's rage, khyber's strength 3/day
Class Skills (4+Int modifier per level): Climb, Heal, Hide, Intimidate, Jump, Knowledge(dungeoneering), Listen, Move Silently, Sense Motive, Spot, Survival, Swim
Grim Visage (ex): A dark aura of unease surrounds the warden at all times. The warden may add his level in this class to all Intimidate checks.
Khyber's Strength (su): The strain of the warden's experiences in Khyber often leaves them stronger than they were before they entered. The warden may add his level in this class to his Strength for one round once per day. At his third and fifth level in this class he gains an additional use of this ability. Activitating this strength bonus is a free action. If the warden also possess the Strength domain ability his cleric and warden class levels stack for the bonus to strength in both abilities. Additionally you may use your strength bonus instead of your charisma bonus for the save DC of any spell-like ability cast while under this ability.
Xoriat Resistance (ex): Having struggled against the creatures of Xoriat, the warden is determined to never fall into their power. The warden adds his levels in this class as a bonus to all saving throws against aberations and creatures from the plane of Xoriat.
Survivalist (ex): Having survived the depths of Khyber, wardens can live and travel any land without hardship. You can take 20 on all non-combat Survival checks without taking any extra time to perform the task even if the task incurs a penalty for failure.
Punish Xoriat(ex): There is nothing that the wardens hates more than the spawn of Xoriat.The warden may take an Attack of Opportunity against aberations and creatures from the plane of Xoriat who use a spell-like or supernatural ability by spending one action point. This may exceed your normal limit on Attacks of Oppotunity.
Sense the Unnatural (sp): You can cast Detect Aberation at will. This also reveals the presence of mind-affecting spells or abilities caused by aberations and creatures from the plane of Xoriat.
Khyber Attunement (ex): The essence of Khyber has soaked into your very soul. You add your class level in any check involving the use of a khyber shard item. You also gain one bonus feat that requires an Aberrant Dragonmark as a prerequite even if you do not have that feat.
Khyber's Rage (sp): Whenever a warden makes a saving throw against an outsider's spell-like or supernatural ability he can use an immediate action to entrap the creature as per the spell Khyber Trap if he carries an equivalent focus. The caster level is equal to the focus cost divided by 100 or the strength of your aberrant dragonmark.

Darguun Pilaf

Ingredients
  • 600 g lamb
  • 3 tb fat
  • 4 ea onion
  • 5 ea carrot
  • 1 c dried apricots
  • 1 c rice1
  • 1/2 c water
  • salt
  • pepper
Method
Slice onion and put it on the bottom of a well-heated cauldron and fry until light golden. Slice meat and fry with onion. Add juliienned carrot, salt, pepper and stew. Wash rice under running water and put evenly on meat layer (1 cup rice - 1 1/2 cup water). Bring to boil, making holes to let air get out. Put finely chopped dried apricots, cover and cook, not stirring, on low heat for an hour. Take off from the heat, cover warm and leave for 15 minutes. Stir carefully and serve on a large dish.


Halfling Baraunghar

Requirements
Race: Halfling
Base Attack Bonus: +3
Feats: Combat Casting, Talenta Warrior
Skills: Concentration 8 ranks, Spellcraft 8 ranks


Halfling Baraunghar d8

Level BAB Fort Ref Wil Special
1 0 0 0 2 Dust of the Plains
2 1 0 0 3 Blood of the Dinosaur
3 2 1 1 3 Wing of the Clouds
4 3 1 1 4 Rain in the Desert
5 3 1 1 4 Heart of the Dinosaur
Class Skills (2+Int modifier per level): Concentration, Craft, Handle Animal, Heal, Knowledge, Profession, Ride, Spellcraft, Survival
Weapon and Armor Proficiency
Simple Weapons, Talenta Boomerang, Talenta Sarash, and Talenta Tangat


Spells
You gain a new level of spellcasting in a class of your choice for each level gained in this class.


Dust of the Plains
You are taught to take advantage of your enemies weaknesses. If you cast a spell against an enemy who is flanked or denied his Dexterity bonus your save DC is increased by two.


Blood of the Dinosaur
You gain a circumstance bonus to your mounted concentration checks and Ride checks while mounted equal to your class level as a circumstance bonus.


Wing of the Clouds
You may spend an action point and expend a spell to gain an enhancement bonus to base speed equal to five times the level of the spell expended. This effect may be used on his mount if mounted and lasts for a number of rounds equal to his caster level. This ability may be used a number of time per day equal to his class level.


Rain in the Desert
When casting a spell without material components you may spend an action point to place one of the following metamagic feats upon it: Enlarge, Extend, Fortify, Sculpt, Silent, Still. You need not know the metamagic feat to use this ability but can only use it a number of times per day equal to class level. Using this ability does not increase effective spell level but does increase casting time as per metamagic feats.


Heart of the Dinosaur
When casting a spell you may expend an action point to affect additional targets equal to your class level with Abjuration and Transmutation spells. Using this ability increases casting time as per metamagic feats. You may only use this ability once per class level.