User:Wizardoest/PCs/Guinness Stonebreaker (Pathfinder)
Guinness Stonebreaker
Rogue 1
CN Medium Dwarf
Faction Cheliax
Init +5; Senses Darkvision 60'
AC: 17; Touch: 13; Flat-footed: 14
(+3 dex; +4 armor)
Special +4 vs Giants
HP: 10 (1d8+2)
Fort: +2, Ref +5, Will +1
Special +1 vs divine spells; +2 vs poison, spells, spell-likes
Speed: 20'
Melee: Shortsword, mw +4 (1d6 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Special +1d6 sneak attack; +1 vs orcs/goblins
Space: 5'; Reach: 5'; BAB: +0;
Combat Maneuver Bonus: +0 Combat Maneuver Defense: 13
Special +4 racial to resist bull rush/trip while on the ground
Abilities STR: 10 DEX: 17 CON: 14 INT: 14 WIS: 12 CHA: 8
Feats 1: Weapon Finesse
Skills ACP -2
- Acrobatics +7
- Appraise +4 (+6 nonmagical stones and gems)
- Bluff +3
- Disable Device +7 (+8 vs Traps)
- Disguise +1
- Escape Artist +7
- K-dungeoneering +4
- K-local +6
- Perception +5 (+7 unusual stonework, within 10'; +6 vs Traps)
- Sense Motive +3
- Sleight of Hand +7
- Stealth +7
You Be Goblin!: +2 bonus to Bluff, Diplomacy, Intimidate, Sense Motive vs Goblins. Languages Common, Dwarven, Giant, Terran
Items 209gp
- Trapfinding
- A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
- Traits
- Reactionary (+2 trait to Init) and History of Heresy (+1 trait bonus on all saves vs divine spells)
- Weapon and Armor Proficiency
- Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
- Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Modules
- We Be Goblins
- Master of the Fallen Fortress
- Murder on the Silken Caravan