User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)
From Drinking and Dragons
Dario Nardozzi
Paladin 1
LG Medium Human
Faction ---
Aura of Good (Equal to Paladin level)
Init +2
AC: 19; Touch: 12; Flat-footed: 17
(+2 dex; +5 scale mail; +2 hvy wooden shld)
HP: 11 (1d10+1)
Fort: +3, Ref +3, Will +3
Speed: 20'
Melee: Scimitar +3 (1d6+2 / 18×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +1;
Combat Maneuver Bonus: +3 Combat Maneuver Defense: 15
Abilities STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 10 CHA: 16
Feats Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Cleave (Standard action; Add'l attack on a hit, -2 AC for one round)
Skills Diplomacy +7, Sense Motive +4; ACP -4
Languages Common
Items 47gp
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Indomitable Faith (Trait)
- You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.