User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)
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Dario Nardozzi
Paladin 2/Sorcerer 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +2
AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate; +1 light wooden shld)
HP: 23 (2d10+1d8+3)
Fort: +9, Ref +6, Will +9
Speed: 20'
Melee: [+1] Scimitar +5 (1d6+3 / 18×2)
Ranged: Shortbow +4 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +2;
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Foo, 3: Foo
Skills Diplomacy +9 (2 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +5 (2 ranks); Sense Motive +4 (1 ranks); ACP -4 25% spell failure
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Divine Grace (Su)
- A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
- Lay On Hands (Su) 5/day
- Standard (Swift on self); 1d6 heal (no save vs undead)
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Resilient
- Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.