Drinking & Dragons

User:Wizardoest/PCs/Crystal Stonebreaker (5e)

From Drinking and Dragons

Crystal Stonebreaker

Medium Hill Dwarf, Chaotic Good
Noble background


AC 14 (studded leather 12, +2 dex)
HP 10 (1d8+2)
Speed 25'
Proficiency +2


STR 10 +0; DEX 14 +2; CON 15 +2; INT 12 +1; WIS 9 -1; CHA 15 +2;


Saving Throws Dexterity +4, Charisma +4 Advantage on saving throws against poison
Damage Resistance Poison
Senses Darkvision 60'
Languages Common, Dwarven


Melee: Rapier +4 (1d8+2dex p), finesse
Melee: Dagger +4 (1d4+2dex b), finesse, light, thrown (range 20/60)
Ranged: Shortbow +4 (1d6+2 p; range 80'/320'), ammo, 2-handed


Spells Cantrips (2); Spells (4) cast 2; DC 10+cha mod; May Ritual Cast


Weapons and Armor: Light armor; Simple weapons, hand crossbows, longswords, rapiers, shortswords; battleaxe, handaxe, throwing hammer, and warhammer
Tools Brewing supplies, Three musical instruments of your choice (Drum, Lute, Horn), One type of gaming set (Playing cards)
Skills

  • Arcana +3
  • Stealth +4
  • Intimidation +4
  • History +3
  • Persuasion +4

Tool Proficiencies: Drum, Lute, Horn Equipment: Playing cards


Bardic Inspiration, Cha/day, Bonus action, w/i 60', Long rest
Gain a d6 for use on any d20 roll for the next 10 minutes.
Darkvision 60'
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience.
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Dwarven Combat Training.
You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Stonecunning.
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

• (a) a rapier • (b) an entertainer's pack • (a) a lute or (b) any other musical instrument • Leather armor and a dagger A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp 200gp

Studded leather 45gp Shortbow 25gp