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IK:Caitlyn Viscario/Spellbook

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Caitlyn's Spellbook

Barred Schools: Conjuration

5th

  • Secret Chest: Makes a secret chest
  • Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
  • Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
  • Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.

4th

  • Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
  • Charm Monster: Close, 9 days; Makes monster an ally.
  • Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
  • Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
  • Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
  • Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
  • Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
  • Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
  • Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
  • Polymorph: Change into another creature
  • Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
  • Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
  • Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
  • Wall of Ice: Medium; 9 10' sqaures

3rd

  • Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
  • Circle Dance: 1 min; Indicates direction of target
  • Clairvoyance/audience: 10 min, Long; See or Hear at distance
  • Daylight: 90 min (D); 60' Light
  • Dispel Magic: d20+9
  • Fly: Touch, 9 min; Fly 60'
  • Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
  • Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
  • Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
  • Major Image: Concentration + 3rnd, 13 10' squares; Sight, sound, smell, and thermal
  • Rainbow BlastF: Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
  • Ray of Dizziness: Medium, 9 rnds; Ranged touch, can only take a move or standard action per round (No Save)
  • Ray of Exhaustion: Close, 9 min; Ranged touch, exhausted (Fort fatigued)
  • Sleet Storm: Long, 40' radius/20' high, 9 rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
  • Sonorous Hum: Personal, 9 min (D); Maintains concentration
  • Spell Vulnerability: 1 round, Close, one creature, 9 min; Reduce SR by 9 (Fort Neg)
  • Suggestion: Close, 9 hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
  • Suspended Silence50gp: 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
  • Vampiric TouchEvil Touch, 4.5d6 dmg (No Save)

2nd

  • Bear's Endurance: Touch, 9 min; +4 Con
  • Blur: 9 min; 20% miss chance
  • Distracting Ray: Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
  • Fox's Cunning: Touch, 9 min; +4 Int
  • Hypnotic Pattern: Medium, 10' radius spread, 2d4+9 creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
  • Invisibility: Touch, 9 min; Invisible
  • Ironthunder Horn: Cone 30'; Creatures fall prone (Reflex Neg)
  • Mirror Image: Personal, 9 min; 1d4+3 images
  • Obscure Object: 8 hours; Object cannot be viewed by divinations
  • Phantasmal Assailants: Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
  • Protection from Arrows: 9 hours until consumed; DR10/magic from arrows and bullets until 90 dmg is blocked
  • Rainbow Beam: Close; Ranged touch 3d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
  • See Invisibility: 9 min; See invisible and ethereal creatures/objects
  • Slide, Greater: Medium; Move target 20' (Will Neg) and this doesn't provoke
  • Snake's Swiftness: Medium, Allies in 20' burst; Allies may make melee or ranged attack

1st

  • Charm Person: Close, 9 hours; Treats you as ally. Gains +5 to save if in combat.
  • Chill TouchEvil: 9 charges; Touch 1d6 (No Save) and 1 Str dmg (Fort Neg)
  • Color Spray: Cone 15'; 5HD+ are stunned for 1 round (Will Neg)
  • Detect Secret Doors: Detect secret doors
  • Disguise Self: 9 min; +10 Disguise
  • Distract: Medium, 9 creatures within 30', 9 rnds; Only take a single standard or move action each round and -4 Concentration, Listen, Search, Spot (Will Neg)
  • Expeditious Retreat, Swift: Swift; +30' mvmt for 1 round
  • Magic Missile: Medium; 5d4+5 Force dmg
  • Mount: Close; 18 hours
  • Nerveskitter: Immediate; +5 initiative checks
  • Protection from Evil: 9 min; +2 deflection AC and +2 saves from evil sources
  • Ray of Clumsiness: Close, 9 min; 1d6+4.5 Dex penalty (No Save)
  • Reduce Person: 1 round, one humanoid creature; +2 size Dex, -2 size Str, +1 to attack and AC due to size
  • Silent Image: Concentration, 13 10' squares; Sight only
  • Targeting Ray: Medium, 9 rnds; Ranged touch grants all allies =3 on ranged attacks (No Save)
  • Thunderhead: Close, 9 rnds; Thundercloud follows subject and does 1 Elec dmg (Reflex Neg) each round.

0th

  • Acid Splash, Ray of Frost:
  • Arcane Mark:
  • Dancing Lights:
  • Daze:
  • Detect Magic:
  • Detect Poison:
  • Disrupt Undead:
  • Flare:
  • Ghost Sound:
  • Light:
  • Mage Hand:
  • Mending:
  • Message:
  • Open/Close:
  • Prestidigitation:
  • Read Magic:
  • Resistance:
  • Stick:
  • Touch of FatigueEvil:

Necromancer's Spellbook

5th

  • Magic Jar
  • Wrack

4th

  • Bestow Curse
  • Contagion
  • Enervation
  • Shout

3rd

  • Chain Missile
  • Fireball
  • Ray of Exhaustion
  • Vampiric Touch

2nd

  • Blindness/Deafness
  • Ghoul Touch
  • Scorching Ray
  • Spectral Hand

1st

  • Backbiter
  • Burning Hands
  • Cause Fear
  • Chill Touch
  • Ice Dagger
  • Magic Missile
  • Ray of Enfeeblement
  • Shield
  • Shocking Grasp
  • Spirit Worm