RPM:Rules/Character Creation and Advancement
WIP
Epilogue Session: Defining the World
To start the campaign we'll be doing some world-building by playing the game Microscope
Session 0: Building your Characters
Building characters is play as we define how they know each other and interact with the world.
- Aspects
- Skills
- Stunts
Aspects
Each player will be writing up a list of possible aspects. Will be using the Non-Player Cards to seed aspects. From that list we'll trim it down to five.
- High concept (required)
- Trouble (required)
- Profession
- Trait
- Quirk
- Secret
- A relationship aspect with each other character
Skills
Each player will get to choose three modes from the following list: Combat, Intrigue, Banter, Aristocrat, Naturalist, Sage, Acolyte, Commoner. More details at https://docs.google.com/spreadsheets/d/1DkfbhrOtJBtFYYaZiLt8Z7gsYBo8FxKsS5YIEcVlHPw/edit?usp=sharing
After modes are selected each player can spend 7 points to improve skills.
Stunts
Each player gets three free stunts and three refresh, which can also be spent on stunts provided that the player has at least one refresh.