IK:Leto
Leto is a hyperactive boy, too grown for his age to be sure. His hands are never idle -- he's always either got them in someone else's pockets, or using his whetstone sharpening a discarded gear to have sharp edges for throwing. His melee weapon, also discarded scraps he's worked himself, is inconspicuously hidden in a sheath that looks like a simple wooden training sword. He came across some grenades (somehow), and he knows how to use them.
Leto knows his way around Corvis VERY well. He was orphaned as a child, and seems always to have been a street-smart vagrant. He has adopted a Swampie family, particularly IK:Anna, to whom he gives things he "earns from his job in the big city".
He's worked for IK:Gunner Waddock in the past, and has a hatred for the IK:Gertens crime family, who he says has crossed him before.
Basic Character Info
NAME Leto
Class Ninja 3 Fighter 1
Race: Human
Male, age 12, 5'2, 115#
Abilities
Str 10 +0 |
Dex 14 +2 |
Con 12 +1 |
Int 14 +2 |
Wis 14 +2 |
Cha 14 +2
AC 14, touch 14, flat-footed 12 | (+2 Dex, +2 Wis)
HP 30 (HD:3d6+1d10+4)
Init +2
Speed 30
Fort 4, Ref 5, Will 5
Attacks
- Kukri +3 | 1d4 | 18 | Range: 0' | S
Special: Cold Iron - Shuriken +5 | 1d2 | 20 | Range: 10' | P
Special: gears
Base Attack +3 | Grapple +3
Feats and Abilities
- Feats
- Human: Urban Stealth RD: +3 move silently and hide when in urban environment)
- 1st: Improved Diversion CV: +4 to bluff to make a diversion to hide, and do it as a move action)
- IK 2: Skill Focus (Knowledge (Local [Cygnar]))
- 3rd: Combat Expertise
- Fighter 1: Improved Feint
- Weapon Proficiencies: Simple, Martial, hand xbow, kama, kukri, nanchaku, sai, shortsword, shortbow, shuriken, siangham
- Armor Proficiencies: heavy, shields
- Special Abilities
- Ki 3/day +2 to will saves when more than 0
- Sudden Strike +2d6
- Trapfinding
- AC Bonus wisdom to AC, even when flatfooted
- Ghost Step (Invisible) swift action, invisible for 1 round, uses 1 ki
- Poison use
Skills
Appraise +2,
Balance +3,
Bluff +9,
Climb +1,
Concentration +2,
Craft (Demolitions) +6,
Craft (Metalworking) +4,
Craft (Alchemy) +3,
Craft (Poison) +3,
Diplomacy +4,
Disable Device +3,
Disguise +6,
Escape Artist +3,
Forgery +2,
Gather Information +9,
Hide +8 (+11),
Intimidate +6,
Jump +1,
Knowledge (Local) +11,
Listen +4,
Move Silently +8 (+11),
Open Lock +3,
Ride +2,
Search +3,
Sense Motive +3,
Sleight of Hand +8,
Spot +4,
Survival +2,
Swim +1,
Tumble +3,
Use Rope +2
Languages: Cygnaran, Khadoran, Tordoran
Equipment and Notes
Possessions
- Shurikens
- CI Kukri
- Backpack
- Whetstone
- Grenades IKCGp191 set DC 6 standard action for 1-3 round delay. 10' blast radius, dc 16 reflex. goes boom on an attack roll of 1
- Explosive x0 2d10 damage
- Flash x2 -1 to attack rolls for 1 minute
- Incendiary x2 1d10 damage plus set on fire
- Smoke x2 as obscuring mist
- Artisans tools
- Metalworking
- Alchemy
- Poisonmaking
- Poisons CVp98
- Drow x2
- Oil of Taggit x5
- Small Centipede x10
- Bloodroot x4
- Greenblood x4
- Black adder x1
- Giant wasp x1
- Swamp rat goo x1 inhaled dc15. primary sickened 10 rounds, secondary nauseated 10 minutes
Total Load: 32 | Load: 33 | 66 | 100
GP: 131.3
Notes: Level 5: fighter 2 (point blank shot) level 6: ninja? (precise shot) level 7: street fighter from CV