LRC:Dmitrii
Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him.
- Dmitrii was ensorced by an evil sorceror (who matches the descriptions of Janus) in Sembia and ordered to kill the Warlock Lukas.
Dmitrii Andreev
Psychic Warrior 4
Race: Half-Giant [Fire giant]
Neutral Good | Size: M* | Type:Human
Abilities
Str 18 +4 |
Dex 10 +0 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 |
Cha 10 +0
DefenseAC 18 (14), touch 10, flat-footed 18 | (+8 Armor) |
Attacks
Base Attack +3 | Grapple +7 (+3 BAB, +4 Str) |
Feats
|
Skills
Languages: Common, Racial, Bonus for Intelligence |
Psychic Warrior Spells
Innate Spells
Stomp (1 per day)
Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage.
Level 1 | 1pp
- Claws of the Beast
- Biofeedback
Gain DR 2/- - Vigor
5 temporary hit points per PP spent
Level 2 | 3pp
- Hustle
Gain a move action
Power Points (15)
Gear
Full Plate, Outfit (Traveler's), Shield (Heavy/Metal), Sword (Bastard/Large), Dwarven Masterwork Tower Shield
Special
Half-Giant
- +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
- Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
- Half-giant base land speed is 30 feet.
- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
- Favored Class: Psychic warrior.
- Level Adjustment: +1