LRC:Dmitrii
Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him.
- Dmitrii was ensorced by an evil sorceror (who matches the descriptions of Janus) in Sembia and ordered to kill the Warlock Lukas.
Dmitrii Andreev
Psychic Warrior 4
Race: Half-Giant [Fire giant]
Neutral Good | Size: M* | Type:Human
Abilities
Str 18 +4 |
Dex 12 +1 |
Con 16 +3 |
Int 12 +1 |
Wis 16 +3 |
Cha 8 -1
DefenseAC 20 (18/16), touch 11, flat-footed 19| (+8 Armor) |
Attacks
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Feats
Do extra damage based on size on one hit after a non-mounted charge.Large 2d6, Huge 3d6, Gargantuan 4d6, Colossal 6d6.
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Skills
Languages: Common, Giant, Ignan |
Psychic Warrior Spells
Innate Spells
Stomp (1 per day)
Creatures that fail their saves are thrown to the ground, become prone, and take 2d4 points of nonlethal damage.
Level 1 | 1pp
- Expansion
- Precognition, Offensive
- Vigor
5 temporary hit points per PP spent
Level 2 | 3pp
- Hustle
Gain a move action
Power Points (13)
Gear
Full Plate, Outfit (Traveler's), Dorje of Astral Caravan, Dorje of Conceal Thoughts, Cognizance Crystal (1PP), Power Stones of Wall Walker and Danger Sense, Dwarven Masterwork Tower Shield
Special
Half-Giant
- +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
- Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
- Half-giant base land speed is 30 feet.
- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
- Favored Class: Psychic warrior.
- Level Adjustment: +1