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LRC:Ist'Vaech

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Revision as of 16:46, 24 March 2008 by >Arz (→‎Attacks: acid rune)



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Barbarian1/Sorcorer [Dragonblood]6/RageMage4
Race:Human(Dragonblood) Damaran{Moonsea}
Racial Abilities: +1 skill point/level; bonus feat
Alignment: CG | Size: M | Type:Human(Dragonblood)
Sex: Female | Height: 5'5" | Weight: 133# | Hair: Brassy blonde with white highlights | Eyes: Blue-White/Brown-Brass
Patron Deity: Draconic[Bahamut]
Abilities Str 14 +2 | Dex 14 {18} +4 | Con 14 {16} +3 | Int 12 +1 | Wis 10 +0 | Cha 17 {21} +5

Defense

AC 21, touch 15, flat-footed 17 | (+4 Dex, +6 mithral breastplate [+1], deflection +1)
HP 99 (HD:1d12(12)barb +6d4(18)sor +4d8(24)rm +33con +12 draconic toughness)
Init +4
Speed 40'
Fort +12, Ref +8, Will +7

+2 morale bonus to will during rage
+6 vs cold, paralysis, sleep
Resistance 5 fire, 18 cold

Attacks

  • Claws +9/+9 | 1d6+2 | Crit 20/*2 | P/S | 0 lbs.
  • Composite Longbow +12/+7 | 1d8+3 | 20/*3 | Range: 130' | P | 3 lbs.
    Special: Mighty+2, Masterwork, Dragonbone, Acid Rune Crystal {+1 dmg}

Base Attack +7/+2 | Grapple +9 (+7 BAB, +2 Str)

Feats

Total Draconic Feats (DF): 6

  • 1st: Dragon Totem {Brass} [DRACONIC], EB p52
    Gain resistance 5 fire.
  • Human: Skill Focus(Concentration)
  • Sor1: Draconic Heritage {White} [DRACONIC], DragonMagic p17
    Gain bonus of +6 against magical sleep, paralysis, and against spells and abilities with the cold energy descriptor. Balance is always considered a class skill.
  • Sor2: Draconic Claws [DRACONIC] CA p77
    Gain Claws, 1d6 dmg. When you cast a spell with a casting time of at least one standard action, you may use a swift action to attack an opponent you threaten.
  • 3rd: Draconic Toughness [DRACONIC] CA p78
    Gain 12 hp.
  • 6th: Draconic Resistance [DRACONIC] CA p78
    Gain cold resistance 18.
  • 9th: Dragon Rage [DRACONIC] EB p52
    Improve natural armor by 2 and fire resistance by 10 during rage/frenzy.

Skills

Languages: Common, Draconic

Spells

Spell-like ability 3/day: Burning Rage (PHBII p105)

Spells: Caster Level 8

  • 4th: 4
    • Tail Slap (RoDragon p118)
  • 3rd: 6
    • Ferocity of the Sanguine Rage (DragMagic:67)
    • Vampiric Touch
  • 2nd: 7
    • Alter Self
    • Dimension Hop (PHBII:110)
    • Electric Loop* (SpC)
    • Body of the Sun (SpC)
  • 1st: 7
    • Chill Touch
    • Ghostly Tail (RoDragon p113)
    • Hoard Gullet (DragMagic p68)
    • Shocking Grasp*
    • Spell Flower (SpC p198)
  • 0th: 6
    • Detect Magic
    • Electric Jolt* (SpC)
    • Light
    • Mage Hand
    • Mending
    • Message
    • Prestidigitation
    • Ray of Frost
    • Read Magic

*Bonus spell granted by Anhur

Special Abilities

Barbarian and Rage Mage Abilities

  • Rage 2/day
    +4 Str, +4 Con, -2 AC. Dur = 3+con{7r}
  • Fast Movement +10'
  • Spell Rage 1/day (CW p72)
    Cast abj, conj, evoc, necro, and trans at character lvl. Make Concentration checks but no cha, dex, or int skills except balance, escape artist, intimidate, and ride. Dur = 3+con.
  • Overcome spell failure (CW p72)
    Reduce spell failure chance by 10% in light or medium armor.

Sorceror [Dragonblood]

  • Arcane Insight (Ex): A 1st-level dragonblood sorcerer’s racial talent with magic grants him keen insights into arcane mysteries. Each time he selects a dragonblood sorcerer substitution level, he gains a cumulative +2 insight bonus on Knowledge (arcana) checks. Total bonus: +4
  • Draconic Heritage: A 1st-level dragonblood sorcerer gains Draconic Heritage as a bonus feat. This substitution feature replaces the standard sorcerer’s familiar class feature.
  • Spell-Like Ability: A dragonblood sorcerer who takes the 4th-level racial substitution level gains the ability to transform a sorcerer spell he knows into a spell-like ability. A spell chosen for this ability can’t have a costly material component, an XP cost, or any sort of focus, and it can’t be a spell of the highest level the sorcerer can cast. The chosen spell is removed from the sorcerer’s list of spells known, reducing his number of known spells of that level by one, and the sorcerer loses one spell slot of that spell level—as well as one spell slot from the next higher level of spells he is able to cast. In return for those two spell slots, he gains the ability to use the chosen spell as a spell-like ability three times per day, using his sorcerer level as the caster level. Each time a dragonblood sorcerer who has this substitution level feature gains access to a new spell level, he can exchange the spell chosen for this ability for a new one. He returns the previously chosen spell to his list of spells known and regains both lost spell slots. He then chooses a new spell, subject to the limitations given above. He loses that spell from his spells known list along with one spell slot of the newly chosen spell’s level and a spell slot one level higher than the chosen spell.
  • Currently selected: Burning Rage (PHBII p105)

Anhur's Gifts

  • Strength of Thunder: 1/day as a swift action after casting a spell with the electricity descriptor, Ist'Vaech may gain a +4 enhancement bonus to Str for a number of rounds equal to the level of the spell cast.

Trained by the Dark Dogs

  • Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
  • Way of the Panther: You have access to the Ninja base class.

Alter Self Forms

Kobold
Small; Spd 30'; +2 AC (+1 natural armor,+1 size); +1 attacks and smaller equipment; +2 to craft(trapmaking), profession(miner), and search

Poison Dusk Lizardfolk
Small; +4 AC (+3 natural armor, +1 size); +1 attacks and smaller equipment; 2 claws 1d3 & bite 1d3; +4 to balance, jump, and swim; +5 to hide; Track; hold breath

Avariel Elf
Medium; Flight 50'(avg); +4 to spot & jump, +2 to listen & search

Troglodyte
Medium; +6 AC (+6 natural armor); 2 claws 1d4 & bite 1d4; +4/8 to hide; Multiattack

Ring of Dragonshape

  • Dragon form
    Gain 30 hp (20 from new Con and 10 from level) when changing.