User:Wizardoest/Classes/Archer
Created by Wizardoest
Archer
The archer is a base class centered around using ranged projectile weapons, e.g. longbow, crossbow, etc.
Class Skills
The Archers's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Hit Die: d8.
Table: The Archer
Level |
---|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
10th |
11th |
12th |
13th |
14th |
15th |
16th |
17th |
18th |
19th |
20th |
BAB |
+1 |
+2 |
+3 |
+4 |
+5 |
+6/+1 |
+7/+2 |
+8/+3 |
+9/+4 |
+10/+5 |
+11/+6/+1 |
+12/+7/+2 |
+13/+8/+3 |
+14/+9/+4 |
+15/+10/+5 |
+16/+11/+6 |
+17/+12/+7 |
+18/+11/+8 |
+19/+12/+9 |
+20/+15/+10 |
Fort |
+0 |
+0 |
+1 |
+1 |
+1 |
+2 |
+2 |
+2 |
+3 |
+3 |
+3 |
+4 |
+4 |
+4 |
+5 |
+5 |
+5 |
+6 |
+6 |
+6 |
Reflex |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
+8 |
+9 |
+9 |
+10 |
+10 |
+11 |
+11 |
+12 |
Will |
+0 |
+0 |
+1 |
+1 |
+1 |
+2 |
+2 |
+2 |
+3 |
+3 |
+3 |
+4 |
+4 |
+4 |
+5 |
+5 |
+5 |
+6 |
+6 |
+6 |
Special |
Archer Feat, Archery Specialist |
Archer Feat or Archer Ability I |
Archer's Edge |
Archer Feat or Archer Ability I |
- |
Archer Feat or Archer Ability I |
- |
Archer Feat or Archer Ability II |
- |
Archer Feat or Archer Ability II |
- |
Archer Feat or Archer Ability II |
- |
Archer Feat or Archer Ability III |
- |
Archer Feat or Archer Ability III |
- |
Archer Feat or Archer Ability IV |
- |
Archer Feat or Archer Ability IV |
Class Abilities
Proficiencies: An archer is proficient with all simple weapons, the shortbow, and the longbow. He may also select one additional martial weapon and any one exotic ranged weapon in which he is proficient. In addition, he is proficient with light armor and shields (including tower shields).
Archer Feats: An archer may choose a feat from the following list. He must meet the normal requirements for these feats as normal.
Archer's Edge: An archer adds his [Wisdom/Intelligence?] modifier to ranged weapon damage rolls.
Archery Specialist: An archer's class levels count as fighter levels for qualification to the Weapon Specialization feats, but only for ranged weapons.
Archer Ability: An archer acquires special abilities as he increases in level. These are selected from the following list. Unless otherwise noted, each ability may be taken only once. You may select an ability from a lower level list at a higher level.
Archer Ability I:
- Farsight: -1 for every 20' to Spot checks
Archer Ability II:
- Fire While Threatened: May attack adjacent opponents with any ranged projectile weapons.
- Improved Shot on the Run: Archer may move 1/2 move and full attack at any point in the move.
- Bowman's Slide: When an archer is dealt damage by a melee weapon, the archer may immediate 5' adjust.
Archer Ability III:
- Arrow of Opportunity': If an opponent moves within 30' of you, as an immediate action you may take a single attack on that opponent.