Drinking & Dragons

Wild:PC/Fuelwen/Logsheet

From Drinking and Dragons
Revision as of 17:54, 3 February 2009 by >Mqs

Logsheet

Attributes

Base Stat Mod Temporary Temp Mod
STR 18 +4
DEX 12 +1
CON 18 +4
INT 19 +4
WIS 10 +0
CHA 14 +2

Temporal Stats

  • AC: 20
    • +4 mithral chain shirt
    • +5 natural armor
    • +1 DEX
  • BAB: 2 (-0 penalty due to non-proficient armor checks)
  • HP: 21
  • DP: 2
  • AP: 5

Inventory

  • Cash: 1618

Weapons & Armor (7#)

  • Masterwork Aquatic Longbow +4(composite) (1100gp)/3#
  • Masterwork Trident (315gp)/4#

Slotted Items

Head: ~ Eye/Goggles: Sundark Goggles (10gp) Neck:
Vest/Torso: ~ Robe/Armor: Mithral Chain Shirt (1200gp)/10# Cloak:
Belt: ~ Arms/Wrist: ~ Gloves:
Ring-right: ~ Ring-left: ~ Boots:

Carried (11#)

  • Backpack (2gp)/2#
  • Arrows(40) (2gp)/6#
  • Sea Arrows (2gp)/3#

Encumbrance 100/200/300

Current: 18#

Effects Active

  • Sundark Goggles: immune to dazzled effects from bright light.

Routines

Trident(1h)
Trident +7 (1d8+STR) / Talon +4 (1d4+2) / Bite +4 (1d4+2) / Tentacle +4 (1d4+2) / Tentacle +4 (1d4+2)
Trident(2h)
Trident +7 (1d8+STR*1.5) / Bite +4 (1d4+2) / Tentacle +4 (1d4+2) / Tentacle +4 (1d4+2)
Unarmed
Talon +6 (1d4+2) / Talon +6 (1d4+2) / Bite +4 (1d4+2) / Tentacle +4 (1d4+2) / Tentacle +4 (1d4+2)

If underwater add: Rake +4 (1d4+2) / Rake +4 (1d4+2) Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.

XP

Initial: 6000 Session 1: +500 (6500)