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Revision as of 18:42, 12 January 2009 by >Arz (→‎Skills: smeg-ups)


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Shaman 3

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber
Patron Deity: Mershaulk
Abilities Str 8 -1 | Dex 10 +0 | Con 16 +3 | Int 13 +1 | Wis 17 +3 | Cha 17 +3

Defense

AC 13, touch 10, flat-footed 13 | (+3 armor)
HP 15+ (HD:3d6+9)

Init +0
Speed 30'
Fort +4, Ref +1, Will +6
Action Points 7

Attacks

  • Longspear +1 | 1d8-1 | 20/*3 | P | | Range 0' | 9 lbs.
    Special:
  • Unarmed +1 | 1d6-1 | Crit 20/*2 | B | Range 0' | 0 lbs.

Base Attack +2 | Grapple +1 (+2 BAB, -1 Str)

Feats

  • Aa: Guarded +2 to sense motive and notice
  • Yu: Mindful +2 to concentration and notice
  • 1st: Augment Healing +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Sacred Healing Sw; +2/die healed by conj(healing) and +5 to heal checks for 1r.

Skills

Languages: Common, Celestial, Yuan-ti

  • Acrobatics +0 (0 ranks)
  • Animals +13 (6 ranks) +4
  • Athletics -1
  • Concentration +11 (6 ranks) +2
  • Craft () + ( ranks)
  • Deception +3 (0 ranks)
  • Diplomacy +3 (0 ranks)
  • Heal +9 (6 ranks)
  • Initiative (0 ranks)
  • Inspect +1
  • Intimidate +3
  • Knowledge (arcana) +2 (1 ranks)
  • Knowledge (architecture) +0 (0 ranks)
  • Knowledge (dungeoneering) +2 (1 ranks)
  • Knowledge (geography) +0 (0 ranks)
  • Knowledge (history) + (0 ranks)
  • Knowledge (local) + (0 ranks)
  • Knowledge (nature) +1 (1 ranks)
  • Knowledge (nobility) +0 (0 ranks)
  • Knowledge (religion) +6 (5 ranks)
  • Knowledge (tactics) +0 (0 ranks)
  • Knowledge (the planes) +7 (6 ranks)
  • Linguistics + (0 ranks)
  • Mechanics +0 (0 ranks)
  • Notice +7 (0 ranks) +2 +2
  • Perform +3 ( ranks)
  • Profession (instructor) +9 (6 ranks)
  • Sense Motive +5 (0 ranks) +2
  • Sleight of Hand +0 (0 ranks)
  • Speak Language
  • Spellcraft +5 (4 ranks)
  • Stealth +0
  • Survival +3
  • Use Magic Device+ (0 ranks)

Abilities

Proficient in light armor
Proficient with simple weapons
  • Animal Companion As druid of equal level. Dog
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead: Effective turn level is [sha-2] = 1. May turn [3+cha] = 6/day.

Racial

Spell Resistance 13
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day
+2 racial bonus to listen and spot. Converted to Guarded: +2 to sense motive and notice
Poison Bite(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 14 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex) Immune to all forms of snake venom.
Poison(ps): 1/day; Fort DC 16 [13+cha]
Polymorph(ps): 3/day, into a viper form.
Bonus feat of alertness. Converted to Mindful: +2 to concentration and notice

Spells

  • Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] /day.
  • Hero: Once per day, add shaman level to attack roll.
  • Grave: Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Save DC = 13 + spell level Caster Level = 3
'Close = 25 + 5/2lvl = 30'

Medium = 100 + 10/lvl = 130' Long = 400+ 40/lvl = 520'

  • 2nd = 2 + D
  • 1st = 3 + D
  • 0th = 4

Combat: Bull Strength, Lesser Restoration, Remove Paralysis; Bless, Divine Favor, Protection from Evil, Weapon Bless Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Speak with Plants; Bless, Charm Animal, Speak with Animals, Trance

Spirits

Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

  • All incorporeal undead
  • All fey
  • All elementals
  • Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
  • All creatures of the spirit subtype(see Oriental Adventures)
  • Spirit folk and telthors(see Unapproachable East)
  • Spirit creatures created by spells such as dream sight and wood wose.

In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.