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Wild:PC/Bo/Companion

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Revision as of 08:54, 21 April 2010 by >Arz (try something new)


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Ko Beng

Riding (Foo) Dog

Medium Animal

  • Hit Dice 4d8+8 (26hp)
  • Initiative: +3
  • Speed: 40'
  • Armor Class: 21 (armor+2, dex+3, nat+6)
  • BAB/Grapple: +3/+6
  • Attack: Bite+6 (1d6+4)
  • Special Attack: Trip+3
  • Special Quality: Evasion, Link, Lowlight, Scent, Share Spell
  • Saves: F+6 R+7 W+4
  • Abilities: Str 16, Dex 16, Con 15, Int 2 Wis 12, Cha 6
  • Skills: Athletics +7, Notice +3, Survival +14
  • Feats: Alertness, Iron Will, Track
  • Tricks: Attack, Defend, Down, Fetch, Guard, Seek, Track, Work

Killer Croc

Do not name the croc. It might think you edible.

Crocodile
  • Leather Barding
  • Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel

Horrid Bat

Size/Type: Large Animal
Hit Dice: 4d8+20 (38 hp)
Initiative: +6
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 25 (-1 size, +6 Dex, +10 natural), touch 15, flat-footed 19
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (2d6+4) +1d6 acid
Full Attack: Bite +5 melee (2d6+4) +1d6 acid
Space/Reach: 10 ft./5 ft.
Special Attacks: Acidic Attack
Special Qualities: Blindsense 40 ft, Ill-tempered, Immuntiy to acid, Link, Share spells
Saves: Fort +9, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 21, Int 2, Wis 14, Cha 6
Skills: Hide +11, Listen +8*, Move Silently +15, Spot +8*
Feats: Alertness, Stealthy, Improved Natural Attack (all)*
Alignment: Always neutral
  • Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel


Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Elasmosaurus

Size/Type: Huge Animal
Hit Dice: 12d8+72+12 (138 HP)
Initiative: +2
Speed: 20' / 50' swim
AC: 19 (+4 armor, +2 dex, +5 natural, -2 size), touch 11, flat-footed 17
BAB/Grp: +9/+25
Attack: Bite +15 (3d8 + 12)
Space/Reach: 15/10
SA: Crush(2d8+12; Ref 26 pin)
SQ: Lowlight, Scent; Evasion, Link, Share Spell
Saves: +14/+10/+7
Abilities: Str 27, Dex 15, Con 22, Int 2, Wis 13, Cha 9
Skills: Athletics(8 ranks), Sneak(7 ranks); Climb +16, Hide +1/+9*, Jump +10/+24*, Move Silently +9, Swim +24*
Feats: Crush, Flying Fish Leap, Improved Natural Attack, Improved Toughness, Iron Will
Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel,

Dire Sea Turtle

Size/Type: Huge Animal
Hit Dice: 14d8+98+14 (175 HP)
Initiative: -2
Speed: 15' / 60' swim
AC: 39 (+4 armor, -2 dex, +19 natural, -2 size), touch 6, flat-footed 39
BAB/Grp: +10/+26
Attack: Bite +16 (1d8 + 12)
Space/Reach: 15/10
SA: Lightning Strike, Trample (4d8+12; Ref 25)
SQ: Lowlight; Link, Share Spell
Saves: +16/+7/+11
Abilities: Str 26, Dex 6, Con 25, Int 2, Wis 10, Cha 6
Skills: Athletics(8 ranks), Sneak(9 ranks); Climb +16, Hide -1/+11*, Jump +10/+28*, Move Silently +7, Swim +24*
Feats: Endurance, Expert Swimmer, Improved Toughness, Iron Will, Rapid Swimmer
Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel,