User:Wizardoest/Common Alterations to d20
From Drinking and Dragons
The goal of this page is to conservatively alter the d20 system in a fashion to enhance game balance and fun in my campaigns.
Classes
- Cleric
- Undead Intuition (Ex): Starting at 2nd level, a cleric can identify undead creatures during an encounter from any distance. The cleric gains a +2 bonus on Knowledge (religion) checks to identify undead creatures. Moreover, the cleric can make these Knowledge (undead) checks untrained. This bonus increases by +1 for each cleric level the character takes after 2nd level. (Modified from Source.)
- Divine Blessings: At 5th, 10th, 15th, and 20th levels the cleric is blessed by their deity, granting them a bonus Divine feat, Extra Turning, or Improved Turning.
- Fighter
- A fighter may choose to have a strong reflex save instead of fortitude.
- A fighter gets one extra skill point per level that must be placed into a craft or profession skill.
- This is identical to Daryl's fix.
- Monk
- To come.
- Sorcerer
- A sorcerer receives one of the following feats as a bonus feat at second level: Eschew Materials, Arcane Disciple, or any of the "Bloodline/Heritage" paths (draconic, celestial, fey, aberration, etc), including ones that require Sorceror 1st as a prerequisite.
- This differs from Daryl's fix in that any bloodline/heritage feat may be taken at second level.
- Wizard
- To come
- Healer
- Not likely to come soon, but needs to be altered. As written, it's NPC-only.
- Marshal
- To come
- Scout
- To come
- Spellthief
- To come
Class Features
- Familiar
- Instead of gaining a familiar, classes that grant one instead grant the feat Obtain Familiar from Complete Arcane.
- A familiar grants special abilities to its master (a sorcerer or wizard), as given in the list below. These special abilities apply only when the master and familiar are within 1 mile of each other. Pick a tiny animal from the list of approved animals (either in the PHB or on the Alternate Familiars page) and select one of the following benefits: +3 bonus to a single skill, +2 bonus to Reflex, Fortitude, or Will saves, or +3 hit points.
- Turning Undead
- Turning Undead is a standard action that deals 1d6 damage/cleric level to all undead within 30 feet of the cleric. The affected undead get a Will save (DC 10+ cleric level + Cha modifier) for half damage. When using this ability against incorporeal undead, a cleric does not have to roll the normal 50% miss chance-the effect hits the undead automatically.