Drinking & Dragons

Difference between revisions of "Brew:Cast/Becca Rosenblat"

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== Becca Rosenblat <small>Refresh -7</small> ==
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<!-- Upload an image (in sidebar) -->[[File:Becca.jpg|300px]]<!-- End image -->
'''High Concept:''' Brilliant Psychic Student<br>
'''Trouble:''' Paragon Jewish American Princess


== Attributes ==
'''Aspect:''' I will help but it may hurt<br>
'''Aspect:''' The blood of saucerors runs through my veins<br>
'''Aspect:''' Trouble trusting anyone who isn't family


{{Unisys:Attributes
=== Stress and Consequences ===
|str=2
|dex=3
|con=2
|int=5
|per=3
|wil=5
}}
== Skills ==


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
'''Physical''' {{Round Font|num=12}}<br>
{{Unisys:Cinematic Skills
'''Mental''' {{Round Font|num=1234}}
|acrobatics=2
|art=1
|computers=4
|crime=1
|doctor=0
|driving=0
|getting-medieval=2
|gun-fu=0
|influence=2
|knowledge=3
|kung-fu=2
|languages=2
|mr-fixit=0
|notice=3
|occultism=2
|science=3
|sports=0
|wc1_title=
|wc1=0
|wc2_title=
|wc2=0
|wc3_title=
|wc3=0
|wc4_title=
|wc4=0
|wc5_title=
|wc5=0
}}
'''Language:''' Yiddish, Ancient Greek


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'''Mild''' {{Round Font|num=2}}<br>
== Stats ==
'''Moderate''' {{Round Font|num=4}}<br>
'''Severe''' {{Round Font|num=6}}<br>
'''Extreme''' {{Round Font|num=8}} ''may only be used once a season and REPLACES one of your current aspects.''


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|3}}
=== Skills ===


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
* Athletics +0
'''Endurance''': 30<br/>
* Burglary +0
'''Essence''': 20<br/>
* Computers +2
* Contacts +1
* Crafts +0
* Decieve +0
* Drive +0
* Empathy +0
* Fight +1
* Focus (Active) +4
* Investigate +2
* Lore +3
* Notice +2
* Physique +0
* Provoke +1
* Rapport +0
* Resources +0
* Shoot +0
* Stealth +1
* Will (Passive) +3


== Maneuvers ==
=== Stunts and Extras ===
;Indomitable [-1 refresh]
: +2 to defend against Provoke attacks specifically related to intimidation and fear.
;I’ve Read about That! [-1 refresh]
: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
;Specialist. [-1 refresh]
: You get a +2 to all Lore rolls relating to the supernatural.
;Channel [-4 refresh]
: Air and Water evocations
: Specialized in Water (+1 control bonus [focus])


=== Abilities ===
=== Items ===
 
;Necklace
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
: +1 to offensive control and power
 
;Pyrokinesis 4
: Will + Pyro, damage is (Success &times; Willpower)
: Highly flammable objects (gasoline soaked rags) require only one to three points of damage to start burning. Dry wood needs five to six points, regular clothing or wooden furniture requires ten or more points, and synthetic furniture and the like need twenty or more points to start burning. Using this power on a human both inflicts damage and sets his clothing on fire.
;Telekinesis 4
: Will + Telekinesis, Success levels is the Strength score;
: Str 1-5 is 50lbs per rank; Str 6-10 is (200 &times; [Str-5])+250lbs.
: Dex + Telekinesis to attack; Damage is 2&times;Success levels Bash damage.
: Precise tasks require Perception + Telekinesis with a -1 for all remote tasks.
: Duration is Willpower in turns. Each maintenance is at a cumulative -2 penalty. Three hours of rest removes the penalty.
 
=== Other ===
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+1}} (-1 for every ten Life Points below zero)
 
== Qualities & Drawbacks ==
 
;Attractiveness 3
: +3 in most social situations
;Bookish & Nerd
: -2 penalty when personal social skills are pre-eminent
;Teenager
;Talentless
: -3 on artistic endeavors, lying, charming, flattering, and intimidating, and may never get more than one success
;Mental Problem (Mild [Fear of clowns])
;Mental Problem (Severe Obsession [latest project])
;Obligation (Important [Jewish Faith])
: Willing to risk self for the organization
;Focus
: Powers can only be used when she has her necklace.
;Resources -1 (Below average)
;WUP News junior reporter (Club Member 1, Obligation [Minor])
;Paranet (Obligation [Minor])
;Summer Court (Status rank 1)
: You are formally recognized by the Summer Court
;Hard to Kill (1)
: +1 to Survival Tests & +3 life (already added)
 
|}


__NOTOC__
__NOTOC__

Revision as of 07:16, 30 June 2013

Becca Rosenblat Refresh -7

High Concept: Brilliant Psychic Student
Trouble: Paragon Jewish American Princess

Aspect: I will help but it may hurt
Aspect: The blood of saucerors runs through my veins
Aspect: Trouble trusting anyone who isn't family

Stress and Consequences

Physical 12
Mental 1234

Mild 2
Moderate 4
Severe 6
Extreme 8 may only be used once a season and REPLACES one of your current aspects.

Skills

  • Athletics +0
  • Burglary +0
  • Computers +2
  • Contacts +1
  • Crafts +0
  • Decieve +0
  • Drive +0
  • Empathy +0
  • Fight +1
  • Focus (Active) +4
  • Investigate +2
  • Lore +3
  • Notice +2
  • Physique +0
  • Provoke +1
  • Rapport +0
  • Resources +0
  • Shoot +0
  • Stealth +1
  • Will (Passive) +3

Stunts and Extras

Indomitable [-1 refresh]
+2 to defend against Provoke attacks specifically related to intimidation and fear.
I’ve Read about That! [-1 refresh]
You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
Specialist. [-1 refresh]
You get a +2 to all Lore rolls relating to the supernatural.
Channel [-4 refresh]
Air and Water evocations
Specialized in Water (+1 control bonus [focus])

Items

Necklace
+1 to offensive control and power