Drinking & Dragons

Difference between revisions of "Brew:Cast/Becca Rosenblat"

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== Becca Rosenblat <small>Refresh 3</small> ==
  <p>This character sheet currently has placeholder content. You'll want to replace it.</p>
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{| class="not-tabular-data" width="100%"
| valign="top" width="35%"  |


<!-- Upload an image (in sidebar) -->[[File:Becca.jpg|300px]]<!-- End image -->
'''High Concept:''' Brilliant Psychic Student<br>
'''Trouble:''' Paragon Jewish American Princess


== Attributes ==
'''Aspect:''' I will help but it may hurt<br>
'''Aspect:''' The blood of saucerors runs through my veins<br>
'''Aspect:''' Queen of Extracurricular Activities


{{Unisys:Attributes
=== Stress and Consequences ===
|str=2
|dex=4
|con=2
|int=6
|per=4
|wil=2
}}
== Skills ==


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
'''Stress Boxes''' 1 [ ]  2 [ ] 3 [ ]
{{Unisys:Cinematic Skills
|acrobatics=2
|art=4
|computers=0
|crime=0
|doctor=0
|driving=2
|getting-medieval=0
|gun-fu=0
|influence=2
|knowledge=2
|kung-fu=0
|languages=1
|mr-fixit=2
|notice=2
|occultism=6
|science=1
|sports=0
|wc1_title=Barista
|wc1=2
|wc2_title=
|wc2=0
|wc3_title=
|wc3=0
|wc4_title=
|wc4=0
|wc5_title=
|wc5=0
}}
| valign="top" width="64%" |
== Stats ==


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|0}}
'''Mild''' 2 ''empty''<br>
'''Moderate''' 4 ''empty''<br>
'''Severe''' 6 ''empty''<br>
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
=== Approaches ===
'''Drama Points:''' 15<br/>
'''Experience Points:''' 0<br/>
'''XP Spent:''' 0


== Qualities ==
* Careful +1
* Clever +3
* Flashy +2
* Forceful +0
* Quick +3
* Sneaky +1


;Bookish
=== Stunts and Extras ===
: -1 penalty when personal social skills are pre-eminent
;Contacts (Community [2], Paranet [3])
: The community will lend a reliable hand, while the Paranet will go further to help.
;Eidetic Memory (1)
: Remember up to three images or frames indefinitely
;Hard to Kill (3)
: +3 to Survival Tests
;Psychic Visions
;Occult Library (Fine)
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
;Occultist
:+1 bonus to Fear tests
: When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.


== Drawbacks ==
;Because I'm centered in my beliefs
: +2 to Cleverly Defend when being intimidated or bluffed.
;Because I'm well-read
: +2 to Cleverly Overcome obstacles that involve research
;Because I'm quick to anger
: +2 to Quickly Attack the person who made me angry.
;Because I use air and fire
: I have the ability to combine heat and air for elec dmg
;Because I'm Well Connected
: +2 to Cleverly Create Advantage to research events occurring on campus.


;Mental Problem (Severe Obsession [latest project])
;The Thermonuclear option
;Rival (2 [Main stream coffee shop])
: You may spend a consequence slot to gain a bonus to Fire magic rolls. A mild slot gives you a +3 bonus, a moderate slot gives a +5 bonus, a severe slot gives a +7 bonus, and an extreme slot gives a +9 bonus. You may only use one consequence slot for a single roll. When a slot is sacrificed in this way it is filled with a fire-based consequence—physical or mental—such as My Blood is on Fire, 2nd Degree Burns on my Hands, I’ve Killed Innocent Bystanders with my Fireball, or Crippled by Flame. This ability may not be used again until the consequence is on the road to recovery.
;Obligation (Important [Manager of Brewed Awakening])
 
== Maneuvers ==
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
 
=== Combat ===
 
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
 
=== Custom ===
 
{{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
{{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
{{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>
 
 
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[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Cast]]
[[Category:Brew:Paranet]]

Latest revision as of 13:54, 28 February 2016

Becca Rosenblat Refresh 3

High Concept: Brilliant Psychic Student
Trouble: Paragon Jewish American Princess

Aspect: I will help but it may hurt
Aspect: The blood of saucerors runs through my veins
Aspect: Queen of Extracurricular Activities

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +1
  • Clever +3
  • Flashy +2
  • Forceful +0
  • Quick +3
  • Sneaky +1

Stunts and Extras

Because I'm centered in my beliefs
+2 to Cleverly Defend when being intimidated or bluffed.
Because I'm well-read
+2 to Cleverly Overcome obstacles that involve research
Because I'm quick to anger
+2 to Quickly Attack the person who made me angry.
Because I use air and fire
I have the ability to combine heat and air for elec dmg
Because I'm Well Connected
+2 to Cleverly Create Advantage to research events occurring on campus.
The Thermonuclear option
You may spend a consequence slot to gain a bonus to Fire magic rolls. A mild slot gives you a +3 bonus, a moderate slot gives a +5 bonus, a severe slot gives a +7 bonus, and an extreme slot gives a +9 bonus. You may only use one consequence slot for a single roll. When a slot is sacrificed in this way it is filled with a fire-based consequence—physical or mental—such as My Blood is on Fire, 2nd Degree Burns on my Hands, I’ve Killed Innocent Bystanders with my Fireball, or Crippled by Flame. This ability may not be used again until the consequence is on the road to recovery.