Drinking & Dragons

Difference between revisions of "Brew:Cast/Becca Rosenblat"

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== Becca Rosenblat <small>Refresh 3</small> ==
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<!-- Upload an image (in sidebar) -->[[File:Becca.jpg|300px]]<!-- End image -->
'''High Concept:''' Brilliant Psychic Student<br>
'''Trouble:''' Paragon Jewish American Princess


== Attributes ==
'''Aspect:''' I will help but it may hurt<br>
'''Aspect:''' The blood of saucerors runs through my veins<br>
'''Aspect:''' Queen of Extracurricular Activities


{{Unisys:Attributes
=== Stress and Consequences ===
|str=2
|dex=3
|con=2
|int=5
|per=3
|wil=5
}}
== Skills ==


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
{{Unisys:Cinematic Skills
|acrobatics=2
|art=1
|computers=4
|crime=0
|doctor=0
|driving=0
|getting-medieval=0
|gun-fu=2
|influence=1
|knowledge=3
|kung-fu=2
|languages=2
|mr-fixit=0
|notice=2
|occultism=2
|science=3
|sports=0
|wc1_title=
|wc1=0
|wc2_title=
|wc2=0
|wc3_title=
|wc3=0
|wc4_title=
|wc4=0
|wc5_title=
|wc5=0
}}
'''Language:''' Yiddish, Ancient Greek


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'''Mild''' 2 ''empty''<br>
== Stats ==
'''Moderate''' 4 ''empty''<br>
'''Severe''' 6 ''empty''<br>
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|0}}
=== Approaches ===


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
* Careful +1
'''Drama Points:''' 10<br/>
* Clever +3
'''Experience Points:''' 5<br/>
* Flashy +2
'''XP Spent:''' 0
* Forceful +0
* Quick +3
* Sneaky +1


== Maneuvers ==
=== Stunts and Extras ===


=== Abilities ===
;Because I'm centered in my beliefs
: +2 to Cleverly Defend when being intimidated or bluffed.
;Because I'm well-read
: +2 to Cleverly Overcome obstacles that involve research
;Because I'm quick to anger
: +2 to Quickly Attack the person who made me angry.
;Because I use air and fire
: I have the ability to combine heat and air for elec dmg
;Because I'm Well Connected
: +2 to Cleverly Create Advantage to research events occurring on campus.


;Pyrokinesis 3
;The Thermonuclear option
: Will + Pyro, damage is (Success &times; Willpower)
: You may spend a consequence slot to gain a bonus to Fire magic rolls. A mild slot gives you a +3 bonus, a moderate slot gives a +5 bonus, a severe slot gives a +7 bonus, and an extreme slot gives a +9 bonus. You may only use one consequence slot for a single roll. When a slot is sacrificed in this way it is filled with a fire-based consequence—physical or mental—such as My Blood is on Fire, 2nd Degree Burns on my Hands, I’ve Killed Innocent Bystanders with my Fireball, or Crippled by Flame. This ability may not be used again until the consequence is on the road to recovery.
: Highly flammable objects (gasoline soaked rags) require only one to three points of damage to start burning. Dry wood needs five to six points, regular clothing or wooden furniture requires ten or more points, and synthetic furniture and the like need twenty or more points to start burning. Using this power on a human both inflicts damage and sets his clothing on fire.
;Telekinesis 2
: Will + Telekinesis, Success levels is the Strength score;
: Str 1-5 is 50lbs per rank; Str 6-10 is (200 &times; [Str-5])+250lbs.
: Dex + Telekinesis to attack; Damage is 2&times;Success levels Bash damage.
: Precise tasks require Perception + Telekinesis with a -1 for all remote tasks.
: Duration is Willpower in turns. Each maintenance is at a cumulative -2 penalty. Three hours of rest removes the penalty.
 
=== Combat ===
 
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
 
=== Other ===
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
 
== Qualities & Drawbacks ==
 
;Attractiveness 3
: +3 in most social situations
;Bookish & Nerd
: -2 penalty when personal social skills are pre-eminent
;Teenager
;Talentless
: -3 on artistic endeavors, lying, charming, flattering, and intimidating, and may never get more than one success
;Mental Problem (Mild [Fear of clowns])
;Mental Problem (Severe Obsession [latest project])
;Obligation (Important [Jewish Faith])
: Willing to risk self for the organization
;Focus
: Powers can only be used when she has her necklace.
;Resources -1 (Below average)
 
|}


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Latest revision as of 13:54, 28 February 2016

Becca Rosenblat Refresh 3

High Concept: Brilliant Psychic Student
Trouble: Paragon Jewish American Princess

Aspect: I will help but it may hurt
Aspect: The blood of saucerors runs through my veins
Aspect: Queen of Extracurricular Activities

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +1
  • Clever +3
  • Flashy +2
  • Forceful +0
  • Quick +3
  • Sneaky +1

Stunts and Extras

Because I'm centered in my beliefs
+2 to Cleverly Defend when being intimidated or bluffed.
Because I'm well-read
+2 to Cleverly Overcome obstacles that involve research
Because I'm quick to anger
+2 to Quickly Attack the person who made me angry.
Because I use air and fire
I have the ability to combine heat and air for elec dmg
Because I'm Well Connected
+2 to Cleverly Create Advantage to research events occurring on campus.
The Thermonuclear option
You may spend a consequence slot to gain a bonus to Fire magic rolls. A mild slot gives you a +3 bonus, a moderate slot gives a +5 bonus, a severe slot gives a +7 bonus, and an extreme slot gives a +9 bonus. You may only use one consequence slot for a single roll. When a slot is sacrificed in this way it is filled with a fire-based consequence—physical or mental—such as My Blood is on Fire, 2nd Degree Burns on my Hands, I’ve Killed Innocent Bystanders with my Fireball, or Crippled by Flame. This ability may not be used again until the consequence is on the road to recovery.