Drinking & Dragons

Difference between revisions of "Brew:Cast/Reba Duval"

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(Adding new aspect that came up in the game.)
(Adding new ability)
 
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== Name Namerson <small>Refresh -7</small> ==
== Reba Duval <small>Refresh 3</small> ==


'''High Concept:''' Accidental Voodoo Student<br>
'''High Concept:''' Accidental Voodoo Student<br>
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'''Aspect:''' Where is that accent from?<br>
'''Aspect:''' Where is that accent from?<br>
'''Aspect:''' Low freak out threshold<br>
'''Aspect:''' Low freak out threshold<br>
'''Aspect:''' ???
'''Aspect:''' Dogwalker


=== Stress and Consequences ===
=== Stress and Consequences ===


'''Physical''' {{Round Font|num=123}}<br>
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Mental''' {{Round Font|num=1234}}


'''Mild''' {{Round Font|num=2}}<br>
'''Tenacious Spirit''' (from magical sources only) 4 [ ]
'''Moderate''' {{Round Font|num=4}}<br>
'''Severe''' {{Round Font|num=6}}<br>
'''Extreme''' {{Round Font|num=8}} ''may only be used once a season and REPLACES one of your current aspects.''


=== Skills ===
'''Mild''' 2 ''empty''<br>
'''Moderate''' 4 <br>
'''Severe''' 6 ''empty''<br>
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


* Athletics +0
=== Approaches ===
* Burglary +0
 
* Computers +0
* Careful +3
* Contacts +0
* Clever +3
* Crafts +2
* Flashy +2
* Deceive +1
* Forceful +0
* Drive +0
* Quick +1
* Empathy +1
* Sneaky +2
* Fight +0
* Focus (Active) +2
* Investigate +3
* Lore +3
* Notice +2
* Physique +1
* Provoke +0
* Rapport +0
* Resources +1
* Shoot +0
* Stealth +0
* Will (Passive) +4


=== Stunts and Extras ===
=== Stunts and Extras ===
;I’ve Read about That! [-1 refresh]
: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
;The Sight and Soulgaze [-1 refresh]
;Channel [-2 refresh]
: Water evocation
;Thaumaturgy [-3 refresh]
: Specialization not picked, considering Crafting or Ward


=== Items ===
;Classic Crossroads
;Dixie Mojo ({{DM}} What kind of object is this?)
: +2 to use Flashy to Create Advantages with voodoo at a Crossroads.
: +1 to offensive control/+1 to defensive control—Thaumaturgy
;Paranormally Paranoid
: Because I'm highly superstitious, I get +2 to Cleverly Overcome when trying to identify magics.
;There's a Jinx for That
: +2 to Carefully Overcome existing magical enchantments
;Prepped Mojo
: Once per session when using Voodoo to Overcome, count the success result as 2 higher.
;Dog Hair Voodoo
: Once per session get an additional free invoke with Creating an Advantage with voodoo


;Tenacious Spirit
: The practice of voodoo is a harsh discipline that has it’s roots with a class of people who are long suffering. This shared history of pain has steeled you against the working of the spirit world and so you may use the Tenacious Spirit condition (''see Stress and Consequences above'') to absorb 4 points of stress from any magical source.


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[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Cast]]
[[Category:Brewed Awakening]]
[[Category:Brew:Duval Family]]

Latest revision as of 13:29, 28 February 2016

Reba Duval Refresh 3

High Concept: Accidental Voodoo Student
Trouble: Supernatural Magnet In My Head

Aspect: Where is that accent from?
Aspect: Low freak out threshold
Aspect: Dogwalker

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Tenacious Spirit (from magical sources only) 4 [ ]

Mild 2 empty
Moderate 4
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +3
  • Clever +3
  • Flashy +2
  • Forceful +0
  • Quick +1
  • Sneaky +2

Stunts and Extras

Classic Crossroads
+2 to use Flashy to Create Advantages with voodoo at a Crossroads.
Paranormally Paranoid
Because I'm highly superstitious, I get +2 to Cleverly Overcome when trying to identify magics.
There's a Jinx for That
+2 to Carefully Overcome existing magical enchantments
Prepped Mojo
Once per session when using Voodoo to Overcome, count the success result as 2 higher.
Dog Hair Voodoo
Once per session get an additional free invoke with Creating an Advantage with voodoo
Tenacious Spirit
The practice of voodoo is a harsh discipline that has it’s roots with a class of people who are long suffering. This shared history of pain has steeled you against the working of the spirit world and so you may use the Tenacious Spirit condition (see Stress and Consequences above) to absorb 4 points of stress from any magical source.