Drinking & Dragons

Brew:Cast/Reba Duval

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Voodoo Rootworker Environmental Engineering Student with a Cursed Metal Plate in her head who’s got a complicated relationship with worms and coffee.

Attributes

Strength: 2
Dexterity: 2
Constitution: 2
Intelligence: 4
Perception: 2
Willpower: 4


Skills

Acrobatics: 1
Art: 0
Computers: 2
Crime: 0
Doctor: 0
Driving: 0
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 2
Kung Fu: 0
Languages: 2 (English, French, Russian)
Mr. Fix-it: 1
Notice: 2
Occultism: 5
Science: 6
Sports: 0


Stats

Life Points: 29
Endurance: 42
Essence: 22

Maneuvers

Combat

Dodge = Dexterity + (Acrobatics or Getting Medieval or Kung Fu)

Spells (Will + Occultism + Magic)

Cure Disease (PL1, quickcast)
Once per week the afflicted character resists the Str of the disease with Con doubled, plus the Success Levels of this spell.
Morpheus's Repose (PL1)
Target w/i 50' resists with Willx2 or fall into a deep, natural sleep for 1min per Success. Does not effect faeries, ghosts, vampires, or other undead.
Object Divining (PL1)
Perception + Occultism roll to learn one fact per success about the item.
Disperse Energy (PL2)
Cannot be quick cast, so will take two actions
The spellcasting roll must exceed the original spell's roll.
Tom O'Bedlam's Caress (PL2, quickcast)
One target w/i 100 feet resists with Int + Will, failure causes the loss of one point of Int, Per, & Will for one turn per success.
Slow (PL3, quickcast)
Two targets w/i 50 feet suffer -3 to Dex for 10 min. (If Dex = 0, target is paralyzed)
Targets resist w/Con + Will against the spellcasting roll

Other

Fear Test: +8
Consciousness Test: +6 (-1 for every Life Point below zero)
Survival Test: +7 (-1 for every ten Life Points below zero)

Qualities & Drawbacks

Magic 2
Magical Philosophy (Alchemy)
Int + Science with Successes equal to spell's Power Level to create elixir (must be used in 24 hours)
Make 4 (Magic rank * 2) elixirs at a time
Iron Mind
This character is immune to all forms of the Mesmerise and Supernatural Sense Qualities. This also applies to all spells or powers that seek to read or control his thoughts or emotions. Those with this Quality tend to be a tad closed off and distant.
Good Luck (gain a +1 bonus to use anytime)
Occult Library (Fine)
Keeps a collection of Voodoo, Hoodoo, and Occult texts, though with a focus on the Americas.
Psychic Visions
By hitting her head extremely hard, the visions she receives can be temporarily clarified.
Easily Flustered
She tends to catastrophize situations.
Fear of Commitment
She’s afraid of getting to know other people too well, or she’ll find out unpleasant things about them.
Nightmares
The plate speaks to her in her dreams and give her bizarre visions. Not always of the future. They tend to involve worms and copious amounts of the dead.
Secret (!)
Bad Luck 1
Mental Problems (Mild)
Has a rather severe reaction to coffee in that it intoxicates her. This is thus far a medical mystery.
Magic Magnet
The cursed voodoo plate in her head is a literal magnet for supernatural effects.
Minor Obligations (Paranet, Voodoo Religion, Environmentalist, Job)
Hard to Kill (1)
+1 to Survival Tests & +3 life (already added)
Summer Court (Status rank 1)
You are formally recognized by the Summer Court