Drinking & Dragons

Difference between revisions of "IK:Caitlyn Viscario"

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'''Spell Mastery Illusion''' ([[srd:/variant/classes/specialistWizardVariants.htm#illusionistVariants |UA Variant ability]]) Need to make a Spellcraft DC15 individually to make sure I learned each spell from my master's spellbook.
'''Spell Mastery Illusion''' ([[srd:/variant/classes/specialistWizardVariants.htm#illusionistVariants |UA Variant ability]]) Need to make a [[srd:/magicOverview/arcaneSpells.htm#spellsCopiedfromAnothersSpellbookoraScroll|Spellcraft DC16]] individually to make sure I learned each spell from my master's spellbook.
*Color Spray
*Color Spray
*Disguise Self
*Disguise Self
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* [[srd:skills/sleightOfHand.htm | Sleight Of Hand]] +0 <(special conditions)>
* [[srd:skills/sleightOfHand.htm | Sleight Of Hand]] +0 <(special conditions)>
* [[srd:skills/speakLanguage.htm | Speak Language]] +0 <(special conditions)>
* [[srd:skills/speakLanguage.htm | Speak Language]] +0 <(special conditions)>
* [[srd:skills/spellcraft.htm | Spellcraft]] +0 <(special conditions)>
* [[srd:skills/spellcraft.htm | Spellcraft]] +7 (4 ranks)>
* [[srd:skills/spot.htm | Spot]] +0 <(special conditions)>
* [[srd:skills/spot.htm | Spot]] +0 <(special conditions)>
* [[srd:skills/survival.htm | Survival]] +0 <(special conditions)>
* [[srd:skills/survival.htm | Survival]] +0 <(special conditions)>

Revision as of 15:03, 19 September 2005

work in progress

  • Uses Illusionist Variant from UA (Chains of Disbelief (Ex) and Illusion Mastery (Ex))
    • Barred Schools: Necromancy and Conjuration
  • Selected Diplomacy as constant class skill
  • Selected the 31 pt buy
  • God: Morrow, Ascendant Corbin (+1 Craft (Alchemy) for beneficial products)
  • Spells for optional inclusion in starting spellbook:
    • Orb spells from CA

Caitlyn Viscario
Female | Race:Ryn Human | Illusionist V | 1
Chaotic Good | Size: M | Type:Human
Abilities Str 9 -1, Dex 12 +1, Con 12 +1, Int 16 +3, Wis 8 -1, Cha 16 +3


AC 11, touch 11, flat-footed 10 (+1 Dex)
HP 5 (HD:1d4+1)
Init +1 (+1 Dex);
Fort +1, Ref +1, Will +1
Speed 30 ft.


Attacks

  • Dagger (melee/ranged) -1/+1 | 1d4-1 | 19-20x2 | Range: 10' | P/S | 1 lbs.
    Special: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body.
  • Crossbow, light | 1d8 | 19-20x2 | Range: 80' | P | 4 lbs.
    Special: You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.
  • Touch -1 | per spell | 20x2 | Range: - | per spell
  • Ray +1 | per spell | 20x2 | Range: per spell | per spell

Space/Reach 5 ft./5 ft.
Base Attack +0 Grapple -1 (+0 BAB, -1 Str)


Wizard Spells: Caster level 1 | 3/1+B
Close Range: 25 | Medium Range: 110 | Long Range: 440
Spellbook
1st level potential spells

PHB

  • Comp lang
  • Charm Person
  • Magic Missile
  • Prot Evil
  • Ex Retreat
  • Magic Weapon
  • Det Secret Doors
  • Shield

Complete Books

Spell Mastery Illusion (UA Variant ability) Need to make a Spellcraft DC16 individually to make sure I learned each spell from my master's spellbook.

  • Color Spray
  • Disguise Self
  • Magic Aura
  • Silent Image
  • Ventriloquism

0-level
All
Barred Schools: Necromancy and Conjuration


Feats

  • Hu: Imp. Counterspell
  • 1st: Reactive Counterspell
  • W1:Scribe Scroll

Skills
((2+3)x4)+4=24

Languages: 3


Load: 30 | 60 | 90
Posessions <item name>


Notes: