Drinking & Dragons

Difference between revisions of "IK:Caitlyn Viscario/Spellbook"

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* '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt
* '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt
* '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half)
* '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half)
* '''Major Image''':  
* '''Major Image''': Concentration + 3rnd, {{#expr:4+{{#var:CL}}}} 10' squares; Sight, sound, smell, and thermal
* '''Rainbow Blast''':
* '''Rainbow Blast<sup>F</sup>''': Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
* '''Ray of Dizziness''':
* '''Ray of Dizziness''': Medium, {{#var:CL}} rnds; Ranged touch, can only take a move or standard action per round (No Save)
* '''Ray of Exhaustion''':
* '''Ray of Exhaustion''': Close, {{#var:CL}} min; Ranged touch, exhausted (Fort fatigued)
* '''Sleet Storm''':
* '''Sleet Storm''': Long, 40' radius/20' high, {{#var:CL}} rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
* '''Sonorous Hum''':
* '''Sonorous Hum''': Personal, {{#var:CL}} min (D); Maintains concentration
* '''Spell Vulnerability''':
* '''Spell Vulnerability''': 1 round, Close, one creature, {{#var:CL}} min; Reduce SR by {{#var:CL}} (Fort Neg)
* '''Suggestion''':
* '''Suggestion''': Close, {{#var:CL}} hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
* '''Suspended Silence<sup>25gp</sup>''':
* '''Suspended Silence<sup>50gp</sup>''': 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
* '''Vampiric Touch<sup>Evil</sup>
* '''Vampiric Touch<sup>Evil</sup>''' Touch, {{#expr:{{#var:CL}}/2}}d6 dmg (No Save)


=== 2nd ===
=== 2nd ===
* '''Bear's Endurance''':
* '''Bear's Endurance''': Touch, {{#var:CL}} min; +4 Con
* '''Blur''':
* '''Blur''': {{#var:CL}} min; 20% miss chance
* '''Distracting Ray''':
* '''Distracting Ray''': Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
* '''Fox's Cunning''':
* '''Fox's Cunning''': Touch, {{#var:CL}} min; +4 Int
* '''Hypnotic Pattern''':
* '''Hypnotic Pattern''': Medium, 10' radius spread, 2d4+{{#var:CL}} creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
* '''Invisibility''':
* '''Invisibility''': Touch, {{#var:CL}} min; Invisible
* '''Ironthunder Horn''':
* '''Ironthunder Horn''': Cone 30'; Creatures fall prone (Reflex Neg)
* '''Mirror Image''':
* '''Mirror Image''': Personal, {{#var:CL}} min; 1d4+{{#expr:{{#var:CL}}/3}} images
* '''Obscure Object''':
* '''Obscure Object''': 8 hours; Object cannot be viewed by divinations
* '''Phantasmal Assailants''':
* '''Phantasmal Assailants''': Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
* '''Protection from Arrows''':
* '''Protection from Arrows''': {{#var:CL}} hours until consumed; DR10/magic from arrows and bullets until {{#expr:{{#var:CL}}*10}} dmg is blocked
* '''Rainbow Beam''':
* '''Rainbow Beam''': Close; Ranged touch {{#expr:{{#var:CL}}/3}}d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
* '''See Invisibility''':
* '''See Invisibility''': {{#var:CL}} min; See invisible and ethereal creatures/objects
* '''Slide, Greater''':
* '''Slide, Greater''': Medium; Move target 20' (Will Neg) and this doesn't provoke
* '''Snake's Swiftness''':
* '''Snake's Swiftness''': Medium, Allies in 20' burst; Allies may make melee or ranged attack


=== 1st ===
=== 1st ===

Revision as of 09:23, 19 June 2008


Back to Caitlyn

Barred Schools: Conjuration

5th

  • Secret Chest: Makes a secret chest
  • Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
  • Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
  • Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.

4th

  • Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
  • Charm Monster: Close, 9 days; Makes monster an ally.
  • Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
  • Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
  • Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
  • Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
  • Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
  • Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
  • Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
  • Polymorph: Change into another creature
  • Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
  • Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
  • Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
  • Wall of Ice: Medium; 9 10' sqaures

3rd

  • Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
  • Circle Dance: 1 min; Indicates direction of target
  • Clairvoyance/audience: 10 min, Long; See or Hear at distance
  • Daylight: 90 min (D); 60' Light
  • Dispel Magic: d20+9
  • Fly: Touch, 9 min; Fly 60'
  • Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
  • Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
  • Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
  • Major Image: Concentration + 3rnd, 13 10' squares; Sight, sound, smell, and thermal
  • Rainbow BlastF: Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
  • Ray of Dizziness: Medium, 9 rnds; Ranged touch, can only take a move or standard action per round (No Save)
  • Ray of Exhaustion: Close, 9 min; Ranged touch, exhausted (Fort fatigued)
  • Sleet Storm: Long, 40' radius/20' high, 9 rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
  • Sonorous Hum: Personal, 9 min (D); Maintains concentration
  • Spell Vulnerability: 1 round, Close, one creature, 9 min; Reduce SR by 9 (Fort Neg)
  • Suggestion: Close, 9 hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
  • Suspended Silence50gp: 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
  • Vampiric TouchEvil Touch, 4.5d6 dmg (No Save)

2nd

  • Bear's Endurance: Touch, 9 min; +4 Con
  • Blur: 9 min; 20% miss chance
  • Distracting Ray: Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
  • Fox's Cunning: Touch, 9 min; +4 Int
  • Hypnotic Pattern: Medium, 10' radius spread, 2d4+9 creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
  • Invisibility: Touch, 9 min; Invisible
  • Ironthunder Horn: Cone 30'; Creatures fall prone (Reflex Neg)
  • Mirror Image: Personal, 9 min; 1d4+3 images
  • Obscure Object: 8 hours; Object cannot be viewed by divinations
  • Phantasmal Assailants: Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
  • Protection from Arrows: 9 hours until consumed; DR10/magic from arrows and bullets until 90 dmg is blocked
  • Rainbow Beam: Close; Ranged touch 3d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
  • See Invisibility: 9 min; See invisible and ethereal creatures/objects
  • Slide, Greater: Medium; Move target 20' (Will Neg) and this doesn't provoke
  • Snake's Swiftness: Medium, Allies in 20' burst; Allies may make melee or ranged attack

1st

  • Charm Person:
  • Chill TouchEvil:
  • Color Spray:
  • Detect Secret Doors:
  • Disguise Self:
  • Distract:
  • Expeditious Retreat, Swift:
  • Magic Missile:
  • Mount:
  • Nerveskitter:
  • Protection from Evil:
  • Ray of Clumsiness:
  • Reduce Person:
  • Silent Image:
  • Targeting Ray:
  • Thunderhead:

0th

  • Acid Splash, Ray of Frost:
  • Arcane Mark:
  • Dancing Lights:
  • Daze:
  • Detect Magic:
  • Detect Poison:
  • Disrupt Undead:
  • Flare:
  • Ghost Sound:
  • Light:
  • Mage Hand:
  • Mending:
  • Message:
  • Open/Close:
  • Prestidigitation:
  • Read Magic:
  • Resistance:
  • Stick:
  • Touch of FatigueEvil: