Drinking & Dragons

Difference between revisions of "IK:Leto"

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== Basic Character Info ==
== Basic Character Info ==
'''NAME''' Leto<br>  
'''NAME''' Leto<br>  
'''Class''' Ninja 2<br>
'''Class''' Ninja 3 Fighter 1<br>
'''Race:''' Human <br>
'''Race:''' Human <br>
Male, age 12, 5'2, 110#
Male, age 12, 5'2, 115#<br>
'''Abilities'''  
'''Abilities'''  
Str 10 +0 |  
Str 10 +0 |  
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Int 14 +2 |  
Int 14 +2 |  
Wis 14 +2 |  
Wis 14 +2 |  
Cha 13 +1<br>
Cha 14 +2<br>
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'''AC''' 14, touch 14, flat-footed 12 | ''(+2 Dex, +2 Wis)''<br>
'''AC''' 14, touch 14, flat-footed 12 | ''(+2 Dex, +2 Wis)''<br>
'''HP''' 7 (HD:1d6+1)<br>
'''HP''' 30 (HD:3d6+1d10+4)<br>
'''Init''' +2<br>
'''Init''' +2<br>
'''Speed''' 30<br>
'''Speed''' 30<br>
'''Fort''' 1, '''Ref''' 5, '''Will''' 4<br>
'''Fort''' 4, '''Ref''' 5, '''Will''' 5<br>
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'''Attacks'''
'''Attacks'''
*'''Kukri +1''' | '''1d4''' | 18 | Range: 0' | S<br>Special: ''Cold Iron''<br>
*'''Kukri +3''' | '''1d4''' | 18 | Range: 0' | S<br>Special: ''Cold Iron''<br>
*'''Shuriken +3''' | '''1d2''' | 20 | Range: 10' | P<br>Special: ''gears''<br>
*'''Shuriken +5''' | '''1d2''' | 20 | Range: 10' | P<br>Special: ''gears''<br>


'''Base Attack''' +1 | '''Grapple''' +1<br>
'''Base Attack''' +3 | '''Grapple''' +3<br>
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'''Feats'''<br>
'''Feats and Abilities'''<br>
*Human: Urban Stealth
*Feats
*1st: Improved Diversion
**Human: Urban Stealth ''RD: +3 move silently and hide when in urban environment)''
*2nd: Skill Focus (Knowledge (Local [Cygnar]))
**1st: Improved Diversion ''CV: +4 to bluff to make a diversion to hide, and do it as a move action)''
Weapon Proficiencies:  Simple, hand xbow, kama, kukri, nanchaku, sai, shortsword, shortbow, shuriken, siangham
**IK 2: Skill Focus (Knowledge (Local [Cygnar]))
Armor Proficiencies:  none
**3rd: Combat Expertise
 
**Fighter 1: Improved Feint
-Ki 3/day
*Weapon Proficiencies:  Simple, Martial, hand xbow, kama, kukri, nanchaku, sai, shortsword, shortbow, shuriken, siangham
-Sudden Strike +1d6
*Armor Proficiencies:  heavy, shields
-Trapfinding
*Special Abilities
-AC Bonus
**Ki 3/day ''+2 to will saves when more than 0''
-Ghost Step (Invisible)
**Sudden Strike +2d6
**Trapfinding
**AC Bonus ''wisdom to AC, even when flatfooted''
**Ghost Step (Invisible) ''swift action, invisible for 1 round, uses 1 ki''
**Poison use
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'''Skills'''<br>
'''Skills'''<br>
Balance +3, Bluff +6, Climb +1, Concentration +2, Craft (Demolitions) +3, Craft (Metalworking) +3, Disable Device +3, Disguise +5, Diplomacy +3, Escape Artist +3, Gather Information +8, Hide +6 (+9), Intimidate +3, Jump +1, Knowledge (Local) +10, Listen +4, Move Silently +6, Open Lock +3, Search +3, Sense Motive +3, Sleight of Hand +8, Spot +4, Swim +1, Tumble +3
Appraise +2,
Balance +3,  
Bluff +9,  
Climb +1,  
Concentration +2,  
Craft (Demolitions) +6,
Craft (Metalworking) +4,
Craft (Alchemy) +3,  
Craft (Poison) +3,  
Diplomacy +4,
Disable Device +3,  
Disguise +6,  
Escape Artist +3,  
Forgery +2,  
Gather Information +9,  
Hide +8 (+11),  
Intimidate +6,  
Jump +1,  
Knowledge (Local) +11,  
Listen +4,  
Move Silently +8 (+11),  
Open Lock +3,  
Ride +2,
Search +3,  
Sense Motive +3,  
Sleight of Hand +8,  
Spot +4,  
Survival +2,
Swim +1,  
Tumble +3,
Use Rope +2
 


'''Languages:''' Cygnaran, Khadoran, Tordoran<br>
'''Languages:''' Cygnaran, Khadoran, Tordoran<br>
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==Equipment and Notes==
==Equipment and Notes==
'''Possessions'''
'''Possessions'''
Shuriken, CI Kukri, Backpack, Whetstone, Grenades (Explosive x0, Flash x2, Incendiary x2, Smoke x2)
*Shurikens
*CI Kukri
*Backpack
*Whetstone
*Grenades ''IKCGp191 set DC 6 standard action for 1-3 round delay.  10' blast radius, dc 16 reflex.  goes boom on an attack roll of 1''
**Explosive x0 ''2d10 damage''
**Flash x2 ''-1 to attack rolls for 1 minute''
**Incendiary x0 ''1d10 damage plus set on fire''
**Smoke x2 ''as obscuring mist''
*Artisans tools
**Metalworking
**Alchemy
**Poisonmaking
*Poisons ''CVp98''
**Drow x2
**Oil of Taggit x5
**Small Centipede x10
**Bloodroot x4
**Greenblood x4
**Black adder x1
**Giant wasp x1
**Swamp rat goo x1 ''inhaled dc15.  primary sickened 10 rounds, secondary nauseated 10 minutes''
 


'''Total Load:''' 31 | '''Load:''' 33 | 66 | 100<br>
'''Total Load:''' 32 | '''Load:''' 33 | 66 | 100<br>
'''GP:''' 14<br>
'''GP:''' 131.3<br>
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'''Notes:'''<br>
'''Notes:''' Level 5: fighter 2 (point blank shot) level 6: ninja? (precise shot) level 7: street fighter from CV<br>

Latest revision as of 15:00, 20 May 2007


Leto is a hyperactive boy, too grown for his age to be sure. His hands are never idle -- he's always either got them in someone else's pockets, or using his whetstone sharpening a discarded gear to have sharp edges for throwing. His melee weapon, also discarded scraps he's worked himself, is inconspicuously hidden in a sheath that looks like a simple wooden training sword. He came across some grenades (somehow), and he knows how to use them.

Leto knows his way around Corvis VERY well. He was orphaned as a child, and seems always to have been a street-smart vagrant. He has adopted a Swampie family, particularly IK:Anna, to whom he gives things he "earns from his job in the big city".

He's worked for IK:Gunner Waddock in the past, and has a hatred for the IK:Gertens crime family, who he says has crossed him before.


Basic Character Info

NAME Leto
Class Ninja 3 Fighter 1
Race: Human
Male, age 12, 5'2, 115#
Abilities Str 10 +0 | Dex 14 +2 | Con 12 +1 | Int 14 +2 | Wis 14 +2 | Cha 14 +2


AC 14, touch 14, flat-footed 12 | (+2 Dex, +2 Wis)
HP 30 (HD:3d6+1d10+4)
Init +2
Speed 30
Fort 4, Ref 5, Will 5


Attacks

  • Kukri +3 | 1d4 | 18 | Range: 0' | S
    Special: Cold Iron
  • Shuriken +5 | 1d2 | 20 | Range: 10' | P
    Special: gears

Base Attack +3 | Grapple +3


Feats and Abilities

  • Feats
    • Human: Urban Stealth RD: +3 move silently and hide when in urban environment)
    • 1st: Improved Diversion CV: +4 to bluff to make a diversion to hide, and do it as a move action)
    • IK 2: Skill Focus (Knowledge (Local [Cygnar]))
    • 3rd: Combat Expertise
    • Fighter 1: Improved Feint
  • Weapon Proficiencies: Simple, Martial, hand xbow, kama, kukri, nanchaku, sai, shortsword, shortbow, shuriken, siangham
  • Armor Proficiencies: heavy, shields
  • Special Abilities
    • Ki 3/day +2 to will saves when more than 0
    • Sudden Strike +2d6
    • Trapfinding
    • AC Bonus wisdom to AC, even when flatfooted
    • Ghost Step (Invisible) swift action, invisible for 1 round, uses 1 ki
    • Poison use

Skills
Appraise +2, Balance +3, Bluff +9, Climb +1, Concentration +2, Craft (Demolitions) +6, Craft (Metalworking) +4, Craft (Alchemy) +3, Craft (Poison) +3, Diplomacy +4, Disable Device +3, Disguise +6, Escape Artist +3, Forgery +2, Gather Information +9, Hide +8 (+11), Intimidate +6, Jump +1, Knowledge (Local) +11, Listen +4, Move Silently +8 (+11), Open Lock +3, Ride +2, Search +3, Sense Motive +3, Sleight of Hand +8, Spot +4, Survival +2, Swim +1, Tumble +3, Use Rope +2


Languages: Cygnaran, Khadoran, Tordoran


Equipment and Notes

Possessions

  • Shurikens
  • CI Kukri
  • Backpack
  • Whetstone
  • Grenades IKCGp191 set DC 6 standard action for 1-3 round delay. 10' blast radius, dc 16 reflex. goes boom on an attack roll of 1
    • Explosive x0 2d10 damage
    • Flash x2 -1 to attack rolls for 1 minute
    • Incendiary x0 1d10 damage plus set on fire
    • Smoke x2 as obscuring mist
  • Artisans tools
    • Metalworking
    • Alchemy
    • Poisonmaking
  • Poisons CVp98
    • Drow x2
    • Oil of Taggit x5
    • Small Centipede x10
    • Bloodroot x4
    • Greenblood x4
    • Black adder x1
    • Giant wasp x1
    • Swamp rat goo x1 inhaled dc15. primary sickened 10 rounds, secondary nauseated 10 minutes


Total Load: 32 | Load: 33 | 66 | 100
GP: 131.3


Notes: Level 5: fighter 2 (point blank shot) level 6: ninja? (precise shot) level 7: street fighter from CV