Drinking & Dragons

Difference between revisions of "IK:Leto"

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[[Category:IK]][[Category:IK:NPC]]
#REDIRECT [[IK2:Leto]]
 
Leto is a hyperactive boy, too grown for his age to be sure.  His hands are never idle -- he's always either got them in someone else's pockets, or using his whetstone sharpening a discarded gear to have sharp edges for throwing.  His melee weapon, also discarded scraps he's worked himself, is inconspicuously hidden in a sheath that looks like a simple wooden training sword.  He came across some grenades (somehow), and he knows how to use them.
 
Leto knows his way around Corvis VERY well.  He was orphaned as a child, and seems always to have been a street-smart vagrant.  He has adopted a Swampie family, particularly [[IK:Anna]], to whom he gives things he "earns from his job in the big city".
 
He's worked for [[IK:Gunner Waddock]] in the past, and has a hatred for the [[IK:Gertens]] crime family, who he says has crossed him before.
 
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== Basic Character Info ==
'''NAME''' Leto<br>
'''Class''' Ninja 3 Fighter 1<br>
'''Race:''' Human <br>
Male, age 12, 5'2, 115#<br>
'''Abilities'''
Str 10 +0 |
Dex 14 +2 |
Con 12 +1 |
Int 14 +2 |
Wis 14 +2 |
Cha 14 +2<br>
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'''AC''' 14, touch 14, flat-footed 12 | ''(+2 Dex, +2 Wis)''<br>
'''HP''' 30 (HD:3d6+1d10+4)<br>
'''Init''' +2<br>
'''Speed''' 30<br>
'''Fort''' 4, '''Ref''' 5, '''Will''' 5<br>
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'''Attacks'''
*'''Kukri +3''' | '''1d4''' | 18 | Range: 0' | S<br>Special: ''Cold Iron''<br>
*'''Shuriken +5''' | '''1d2''' | 20 | Range: 10' | P<br>Special: ''gears''<br>
 
'''Base Attack''' +3 | '''Grapple''' +3<br>
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'''Feats and Abilities'''<br>
*Feats
**Human: Urban Stealth ''RD: +3 move silently and hide when in urban environment)''
**1st: Improved Diversion ''CV: +4 to bluff to make a diversion to hide, and do it as a move action)''
**IK 2: Skill Focus (Knowledge (Local [Cygnar]))
**3rd: Combat Expertise
**Fighter 1: Improved Feint
*Weapon Proficiencies:  Simple, Martial, hand xbow, kama, kukri, nanchaku, sai, shortsword, shortbow, shuriken, siangham
*Armor Proficiencies:  heavy, shields
*Special Abilities
**Ki 3/day ''+2 to will saves when more than 0''
**Sudden Strike +2d6
**Trapfinding
**AC Bonus ''wisdom to AC, even when flatfooted''
**Ghost Step (Invisible) ''swift action, invisible for 1 round, uses 1 ki''
**Poison use
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'''Skills'''<br>
Appraise +2,
Balance +3,
Bluff +9,
Climb +1,
Concentration +2,
Craft (Demolitions) +6,
Craft (Metalworking) +4,
Craft (Alchemy) +3,
Craft (Poison) +3,
Diplomacy +4,
Disable Device +3,
Disguise +6,
Escape Artist +3,
Forgery +2,
Gather Information +9,
Hide +8 (+11),
Intimidate +6,
Jump +1,
Knowledge (Local) +11,
Listen +4,
Move Silently +8 (+11),
Open Lock +3,
Ride +2,
Search +3,
Sense Motive +3,
Sleight of Hand +8,
Spot +4,
Survival +2,
Swim +1,
Tumble +3,
Use Rope +2
 
 
'''Languages:''' Cygnaran, Khadoran, Tordoran<br>
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==Equipment and Notes==
'''Possessions'''
*Shurikens
*CI Kukri
*Backpack
*Whetstone
*Grenades ''IKCGp191 set DC 6 standard action for 1-3 round delay.  10' blast radius, dc 16 reflex.  goes boom on an attack roll of 1''
**Explosive x0 ''2d10 damage''
**Flash x2 ''-1 to attack rolls for 1 minute''
**Incendiary x0 ''1d10 damage plus set on fire''
**Smoke x2 ''as obscuring mist''
*Artisans tools
**Metalworking
**Alchemy
**Poisonmaking
*Poisons ''CVp98''
**Drow x2
**Oil of Taggit x5
**Small Centipede x10
**Bloodroot x4
**Greenblood x4
**Black adder x1
**Giant wasp x1
**Swamp rat goo x1 ''inhaled dc15.  primary sickened 10 rounds, secondary nauseated 10 minutes''
 
 
'''Total Load:''' 32 | '''Load:''' 33 | 66 | 100<br>
'''GP:''' 131.3<br>
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'''Notes:''' Level 5: fighter 2 (point blank shot) level 6: ninja? (precise shot) level 7: street fighter from CV<br>

Revision as of 14:37, 20 May 2007

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